public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
        {
            if (buildTarget != BuildTarget.iOS)
            {
                return;
            }
            // 获得工程路径
            var projPath = TapCommonCompile.GetProjPath(path);
            var proj     = TapCommonCompile.ParseProjPath(projPath);
            var target   = TapCommonCompile.GetUnityTarget(proj);

            if (TapCommonCompile.CheckTarget(target))
            {
                Debug.LogError("Unity-iPhone is NUll");
                return;
            }

            if (TapCommonCompile.HandlerIOSSetting(path,
                                                   Application.dataPath,
                                                   "TapFriendResource",
                                                   "com.taptap.tds.friends.ui",
                                                   "FriendsUI",
                                                   new[] { "TapFriendResource.bundle" },
                                                   target, projPath, proj))
            {
                Debug.Log("TapFriendsUI add Bundle Success!");
                return;
            }

            Debug.LogWarning("TapFriendsUI add Bundle Failed!");
        }
Exemple #2
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        public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
        {
            if (buildTarget != BuildTarget.iOS)
            {
                return;
            }

            var projPath             = TapCommonCompile.GetProjPath(path);
            var proj                 = TapCommonCompile.ParseProjPath(projPath);
            var target               = TapCommonCompile.GetUnityTarget(proj);
            var unityFrameworkTarget = TapCommonCompile.GetUnityFrameworkTarget(proj);

            if (TapCommonCompile.CheckTarget(target))
            {
                Debug.LogError("Unity-iPhone is NUll");
                return;
            }

            proj.AddFrameworkToProject(unityFrameworkTarget, "AdSupport.framework", false);
            proj.AddFrameworkToProject(unityFrameworkTarget, "CoreMotion.framework", false);
            proj.AddFrameworkToProject(unityFrameworkTarget, "Security.framework", false);
            proj.AddFrameworkToProject(unityFrameworkTarget, "SystemConfiguration.framework", false);
            proj.AddFrameworkToProject(unityFrameworkTarget, "AppTrackingTransparency.framework", true);
        }