Exemple #1
0
        public override void draw(TapAndSlashDraw context)
        {
            float animationProgress = timeAlive / context.tapEffectDuration;

            float mx = (x2 - x1) * animationProgress + x1;
            float my = (y2 - y1) * animationProgress + y1;

            context.drawSwipe(mx, my, x2, y2);
        }
Exemple #2
0
        public override void draw(TapAndSlashDraw context)
        {
            float animationProgress = timeAlive / context.tapEffectDuration;

            Color orig = GUI.color;

            GUI.color = new Color(1.0f, 1.0f, 1.0f, 1 - animationProgress);
            GUI.DrawTexture(new Rect(x - 40 * (2 * animationProgress), Screen.height - y - 40 * (2 * animationProgress), 80 * (2 * animationProgress), 80 * (2 * animationProgress)), context.pointIndicator);
            GUI.color = orig;
        }
 public abstract void draw( TapAndSlashDraw context );
        public override void draw( TapAndSlashDraw context  )
        {
            float animationProgress = timeAlive / context.tapEffectDuration;

            Color orig = GUI.color;
            GUI.color = new Color( 1.0f,1.0f,1.0f, 1-animationProgress );
            GUI.DrawTexture(new Rect( x - 40*(2*animationProgress), Screen.height - y - 40*(2*animationProgress), 80*(2*animationProgress), 80*(2*animationProgress) ), context.pointIndicator);
            GUI.color = orig;
        }
        public override void draw( TapAndSlashDraw context  )
        {
            float animationProgress = timeAlive / context.tapEffectDuration;

            float mx = (x2-x1)*animationProgress + x1;
            float my = (y2-y1)*animationProgress + y1;

            context.drawSwipe( mx, my, x2, y2 );
        }
    void OnGUI()
    {
        if (centeredStyle == null)
        {
            centeredStyle           = new GUIStyle(GUI.skin.label);
            centeredStyle.alignment = TextAnchor.UpperCenter;
            centeredStyle.fontSize  = 36;
            centeredStyle.font      = Resources.Load <Font>("UIFontRingBearer");
        }
        GUIDrawRect(new Rect(0, 0, Screen.width, Screen.height), new Color(0, 0, 0, shadeAmount * maxShadeAmount));

        if (visible)
        {
            GUI.Label(new Rect(20, 20, 3 * Screen.width / 4, 200), message, centeredStyle);
            TapAndSlashDraw draw = GetComponent <TapAndSlashDraw>();

            float animationProgress = time / animationDuration * 2;

            if (animationProgress < 0.25f)
            {
                float handX = Screen.width * (start.x + handDistance * (1 - animationProgress / 0.25f));
                float handY = Screen.height * (start.y + handDistance * (1 - animationProgress / 0.25f));

                Color orig = GUI.color;
                GUI.color = new Color(1.0f, 1.0f, 1.0f, animationProgress / 0.25f);
                GUI.DrawTexture(new Rect(handX, Screen.height - handY, 80, 80), hand);
                GUI.color = orig;

                lastPhase = 0;
            }
            else
            if (animationProgress < 0.75f)
            {
                float handX = Screen.width * (start.x + (end.x - start.x) * ((animationProgress - 0.25f) / 0.5f));
                float handY = Screen.height * (start.y + (end.y - start.y) * ((animationProgress - 0.25f) / 0.5f));

                if (lastPhase == 0)
                {
                    draw.addTap(Screen.width * start.x, Screen.height * start.y);
                }
                draw.drawSwipe(Screen.width * start.x, Screen.height * start.y, handX, handY);

                GUI.DrawTexture(new Rect(handX, Screen.height - handY, 80, 80), hand);

                lastPhase = 1;
            }
            else
            if (animationProgress < 1)
            {
                float handX = Screen.width * (end.x + handDistance * ((animationProgress - 0.75f) / 0.25f));
                float handY = Screen.height * (end.y + handDistance * ((animationProgress - 0.75f) / 0.25f));

                if (lastPhase == 1)
                {
                    draw.addSwipe(Screen.width * start.x, Screen.height * start.y, Screen.width * end.x, Screen.height * end.y);
                    draw.addUntap(Screen.width * end.x, Screen.height * end.y);
                }

                Color orig = GUI.color;
                GUI.color = new Color(1.0f, 1.0f, 1.0f, 1 - ((animationProgress - 0.75f) / 0.25f));
                GUI.DrawTexture(new Rect(handX, Screen.height - handY, 80, 80), hand);
                GUI.color = orig;

                lastPhase = 2;
            }
        }
    }
Exemple #7
0
 public abstract void draw(TapAndSlashDraw context);