Exemple #1
0
        public static Projectile ReflectiveInitialize(string prjName, GameCore game, Tanks.Tank tank, bool authorized, byte[] state = null)
        {
            long totalMem = 0;

            if (GlobalSettings.Debug)
            {
                totalMem = GC.GetTotalMemory(true);
            }

            if (!_prjTypes.ContainsKey(prjName.ToLower()))
            {
                throw new Exception("Projectile type does not exist.");
            }

            var inst = (Projectile)Activator.CreateInstance(_prjTypes[prjName.ToLower()], tank, game, authorized);

            if (state != null)
            {
                inst.ReceiveStateData(state);
            }

            if (GlobalSettings.Debug)
            {
                var memUsageBytes = (GC.GetTotalMemory(true) - totalMem) / 1024f;
                game.Logger.Trace($"Allocating (Projectile)Object {prjName}, size is: {memUsageBytes.ToString("N2")} KiB");
            }
            return(inst);
        }
Exemple #2
0
 public Projectile(Tanks.Tank owner, GameCore game, bool authorized, float density = 1,
                   float bounciness = 0.1f, Vector2 position = default(Vector2), float rotation = 0)
     : base(game, authorized, density, bounciness, position, rotation)
 {
     Owner = owner;
     //Default for projectiles
     Flags.Add("PassesThroughTankBlocks");
 }
Exemple #3
0
        public static Projectile ReflectiveInitialize(string prjName, Tanks.Tank owner, GameCore game, bool authorized,
                                                      Vector2 position = default(Vector2), float rotation = 0, byte[] state = null)
        {
            if (!_prjTypes.ContainsKey(prjName.ToLower()))
            {
                throw new Exception("Projectile type does not exist.");
            }

            var inst = (Projectile)Activator.CreateInstance(_prjTypes[prjName.ToLower()], owner, game, authorized,
                                                            position, rotation);

            if (state != null)
            {
                inst.ReceiveStateData(state);
            }

            return(inst);
        }
Exemple #4
0
 public static T ReflectiveInitialize <T>(string prjName, Tanks.Tank owner, GameCore game, bool authorized,
                                          byte[] state = null) where T : Projectile
 {
     return((T)ReflectiveInitialize(prjName, game, owner, authorized, state));
 }
Exemple #5
0
 public virtual bool CanDamage(Tanks.Tank tank, bool friendlyFireEnabled)
 {
     return(true);
 }
Exemple #6
0
 public virtual void CollidedWithTank(Tanks.Tank tank)
 {
     Kill(tank);
 }