void FixedUpdate() { if (!net.useNetwork | !online) { return; } net.SendSpeed(crankL * 100f, crankR * 100f); }
IEnumerator SendNetworkUpdate() { while (true) { if (net.useNetwork && net.connected) { net.SendSpeed(crankL * 100f, crankR * 100f); Debug.Log("network tick"); } yield return(new WaitForSeconds(0.2f)); } }