public void Init() { mStageSystem = new StageSystem(); mTankSystem = new TankSystem(); mBulletSystem = new BulletSystem(); mCameraSystem = new CameraSystem(); mStageSystem.Init(); mTankSystem.Init(); mBulletSystem.Init(); mCameraSystem.Init(); }
private bool SystemActive(TankSystem tankSystem, bool blue, bool red, bool green) { return(SystemGrid[ResourceType.Blue][tankSystem] == blue && SystemGrid[ResourceType.Red][tankSystem] == red && SystemGrid[ResourceType.Green][tankSystem] == green); }