//
    void OnUpateItem(GameObject go, int index, int realIndex, List <Model_Unit> dataList, Dictionary <int, TankRepairItem> dataDic)
    {
        int            index_    = 0;
        int            indexList = Mathf.Abs(realIndex);
        int            tankCount = dataList.Count;
        TankRepairItem Item1     = go.transform.Find("TankRepairItem1").GetComponent <TankRepairItem>();
        TankRepairItem tankItem2 = go.transform.Find("TankRepairItem2").GetComponent <TankRepairItem>();

        index_ = indexList * 2;
        if (index_ > (tankCount - 1))
        {
            Item1.gameObject.SetActive(false);
            tankItem2.gameObject.SetActive(false);
            return;
        }
        else
        {
            Item1.gameObject.SetActive(true);
            Item1.Init(dataList[index_]);
            if (!dataDic.ContainsKey(dataList[index_].unitId))
            {
                dataDic.Add(dataList[index_].unitId, Item1);
            }
            else
            {
                dataDic.Remove(dataList[index_].unitId);
                dataDic.Add(dataList[index_].unitId, Item1);
            }
        }
        index_ = indexList * 2 + 1;
        if (index_ > (tankCount - 1))
        {
            tankItem2.gameObject.SetActive(false);
            return;
        }
        else
        {
            tankItem2.gameObject.SetActive(true);
            tankItem2.Init(dataList[index_]);
            if (!dataDic.ContainsKey(dataList[index_].unitId))
            {
                dataDic.Add(dataList[index_].unitId, tankItem2);
            }
            else
            {
                dataDic.Remove(dataList[index_].unitId);
                dataDic.Add(dataList[index_].unitId, tankItem2);
            }
        }
    }
    void CreateWrapTankItem(List <Model_Unit> dataList)
    {
        int count = dataList.Count;

        if (_repairGrid != null)
        {
            _repairGrid.DestoryAllChildren();
        }
        _tankRepairItemDic.Clear();
        for (int i = 0; i < count; i++)
        {
            if (_repairGrid.gameObject != null)
            {
                GameObject     tankItem   = (GameObject)Resources.Load(AppConfig.FOLDER_PROFAB_UI + "RepairFactory/TankRepairItem");
                GameObject     item       = NGUITools.AddChild(_repairGrid.gameObject, tankItem);
                TankRepairItem repairItem = item.GetComponent <TankRepairItem>();
                repairItem.Init(dataList[i]);
                _tankRepairItemDic.Add(dataList[i].unitId, repairItem);
            }
        }
        _repairGrid.Reposition();
    }