private void Awake() { src = GetComponent <AudioSource>(); rend = GetComponent <SpriteRenderer>(); bod = GetComponent <Rigidbody2D>(); cont = FindObjectOfType <GameController>(); baseScale = transform.localScale; tankMove = GetComponent <TankDirectionalMovement>(); }
private void Awake() { src = GetComponentInParent <AudioSource>(); controller = FindObjectOfType <GameController>(); tankMove = GetComponentInParent <TankDirectionalMovement>(); }