// Called every physics update void FixedUpdate() { // Get input from joysticks Vector2 move = new Vector2(moveStick.GetAxis("Horizontal"), moveStick.GetAxis("Vertical")); Vector2 shoot = new Vector2(shootStick.GetAxis("Horizontal"), shootStick.GetAxis("Vertical")); // Call the control script to move and shoot the tank control.Control(move, shoot); }
// Called every physics update void FixedUpdate() { // TODO: get input from player Vector2 move = new Vector2(); Vector2 shoot = new Vector2(); // Call the control script to move and shoot the tank control.Control(move, shoot); }