void OnCollisionEnter(Collision c) { Tank2 hit = c.gameObject.GetComponent <Tank2>(); if (hit != null) { if (hit.playerNumber != playernum) { hit.Damage(damage); } } Terminate(); }
public void RemoveTankTwo(Tank2 tank) { mTankSystem.RemoveTankTwo(tank); }
public void AddTankTwo(Tank2 tank) { mTankSystem.AddTankTwo(tank); }
public void RemoveTankTwo(Tank2 _Tank) { lTankTwos.Remove(_Tank); }
public void AddTankTwo(Tank2 _Tank) { lTankTwos.Add(_Tank); }