// <Constructors> public Missile(Tank tank) { this.currentTank = tank; this.missleDirection = tank.Direction; this.missileLeft = currentTank.leftPos; this.missileTop = currentTank.topPos; //Launch(); }
// Constructor public EnemyMissile(Tank.direction direction, int missileLeft, int missileTop) { //this.currentTank = tank; this.missleDirection = direction; this.missileLeft = missileLeft; this.missileTop = missileTop; //Launch(); }