SetLogEnabled() public static méthode

public static SetLogEnabled ( bool enable ) : void
enable bool
Résultat void
Exemple #1
0
        private void Start()
        {
            string channelName = Singleton <NetworkManager> .Instance.channelConfig.ChannelName;

            TalkingDataPlugin.SetLogEnabled(true);
            TalkingDataPlugin.SetExceptionReportEnabled(true);
            TalkingDataPlugin.SessionStarted("A0F361D0ACD1B1846FCEE7327ADEF913", channelName);
        }
    void Start()
    {
        Debug.Log("start...!!!!!!!!!!");
        TalkingDataPlugin.SetLogEnabled(true);
        TalkingDataPlugin.SetExceptionReportEnabled(true);
        TalkingDataPlugin.SessionStarted("E7538D90715219B3A2272A3E07E69C57", "your_channel_id");
        TalkingDataEAuth.SuccessDelegate successMethod = new TalkingDataEAuth.SuccessDelegate(this.OnEAuthSuccess);
        TalkingDataEAuth.FailedDelegate  failedMethod  = new TalkingDataEAuth.FailedDelegate(this.OnEAuthFailed);
        TalkingDataEAuth.Init("506610b4d5a142809cca181e32d70e21", "7c1573fbd1cc33d336f01838dc2d606e", successMethod, failedMethod);
#if UNITY_IPHONE
#if UNITY_5 || UNITY_5_6_OR_NEWER
        UnityEngine.iOS.NotificationServices.RegisterForNotifications(
            UnityEngine.iOS.NotificationType.Alert |
            UnityEngine.iOS.NotificationType.Badge |
            UnityEngine.iOS.NotificationType.Sound);
#else
        UnityEngine.iOS.NotificationServices.RegisterForNotifications(
            UnityEngine.iOS.NotificationType.Alert |
            UnityEngine.iOS.NotificationType.Badge |
            UnityEngine.iOS.NotificationType.Sound);
#endif
#endif
    }