public TalkEventItem(int evtId, int l, Rectangle r, SceneQuestEvent e) { level = l; pos = r; evt = e; config = ConfigData.GetSceneQuestConfig(evtId); RunningState = TalkEventState.Running; }
public void UIAnimationCallBack(TalkEventState state) { _AnimationEventAwaiter.OnNext(state); }
public virtual void OnFrame(int tick) { RunningState = TalkEventState.Finish; }