/// <summary>
    /// Called when the talent is clicked, updates the tooltip and selects the talent.
    /// </summary>
    void OnMouseDown()
    {
        TooltipTalente.tooltips.UpdateTooltip(talentId);

        GameControl.control.talente[talentId]               = true;
        GameControl.control.talente[talentIdNeighourOne]    = false;
        GameControl.control.talente[talentIdNeighbourTwo]   = false;
        GameControl.control.talente[talentIdNeighbourThree] = false;

        manager.UpdateShaders();
    }