public void TakeDamage(int amount)
 {
     Health -= amount;
     if (Health <= 0)
     {
         Die();
     }
     else
     {
         TakeDamageEvent takeDamageEvent = new TakeDamageEvent(this.gameObject, takeDamageSound, takeDamageParticle);
         takeDamageEvent.FireEvent();
     }
 }