static IVRLoader() { if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) { return; } if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.LandscapeLeft) { PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft; } //if (QualitySettings.antiAliasing != 0 && QualitySettings.antiAliasing != 1) //{ // QualitySettings.antiAliasing = 1; //} if (QualitySettings.vSyncCount != 0) { QualitySettings.vSyncCount = 0; } GameObject IVRCamera = GameObject.Find("IVRCamera"); if (IVRCamera != null) { CreateIVRCamera.RefrashCamer(IVRCamera); } TagHelper.AddTag("IVRCamera"); }
void Start() { if (cam == null) { cam = Camera.main; } //create a new tag called for letter holder / letter tile objects TagHelper.AddTag(Constants.WORDVIZ_LETTERHOLDER); TagHelper.AddTag(Constants.WORDVIZ_LETTERTILE); }
void ReplaceTag() { GameObject[] gameObjects = GameObject.FindGameObjectsWithTag(searchTag); TagHelper.AddTag(replaceTag); for (int i = 0; i < gameObjects.Length; i++) { gameObjects[i].tag = replaceTag; } Selection.objects = gameObjects; }
static void Create() { string manName = "PhotonArenaManager"; GameObject prefab; // Loading in the reference to your prefab prefab = Resources.Load(manName, typeof(GameObject)) as GameObject; // Loading in and instantiating an instance of your prefab prefab = Instantiate(Resources.Load(manName, typeof(GameObject))) as GameObject; TagHelper.AddTag(manName); prefab.tag = manName; prefab.gameObject.name = manName; }
// Use this for initialization void Spawn() { int r = UnityEngine.Random.Range(0, 4); int i = 0; enemycount++; i = enemycount; TagHelper.AddTag(i + ""); //zombies.Add GameObject currentZombie; currentZombie = (Instantiate(prefabToSpawn, SpawnLoc [r], Quaternion.identity)); currentZombie.name = "zombie" + i; //Instantiate (prefabToSpawn, SpawnLoc [r], Quaternion.identity).gameObject.tag= (i + ""); // ZombieScript.AddTag(enemycount + ""); //enemycount + ""; }
public static void CreateCamera() { GameObject obj = GameObject.Find("IVRCamera"); if (obj == null) { //Creat IVRcamera GameObject obj = new GameObject(); obj.name = "IVRCamera"; TagHelper.AddTag("IVRCamera"); obj.tag = "IVRCamera"; obj.AddComponent <NeedIVRManager>(); GameObject anchor = new GameObject(); anchor.name = "Anchor"; anchor.transform.parent = obj.transform; anchor.AddComponent <AudioListener>(); Camera anchorcamera = anchor.AddComponent <Camera>(); anchorcamera.enabled = false; anchorcamera.cullingMask = 0; GameObject RightEye = new GameObject(); RightEye.name = "RightEye"; RightEye.transform.parent = obj.transform; Camera rightCamera = RightEye.AddComponent <Camera>(); rightCamera.fieldOfView = 90; #if UNITY_5 RightEye.AddComponent <FlareLayer>(); #endif GameObject LeftEye = new GameObject(); LeftEye.name = "LeftEye"; LeftEye.transform.parent = obj.transform; Camera leftCamera = LeftEye.AddComponent <Camera>(); leftCamera.fieldOfView = 90; #if UNITY_5 LeftEye.AddComponent <FlareLayer>(); #endif } else { RefrashCamer(obj); } Debug.Log("ivrsdk init completion"); }
/// <summary> /// パーティクル生成 /// </summary> /// <returns>The particle.</returns> private ParticleSystem InstantiateParticle() { LoadOrigin(); GameObject particleGO = GameObject.Instantiate(particleOrigin) as GameObject; if (objectName != null) { //キーをタグに追加 particleGO.name = objectName; TagHelper.AddTag(objectName); particleGO.tag = objectName; } else { particleGO.name = particleName; } ParticleSystem particle = particleGO.GetComponent <ParticleSystem>(); particleList.Add(particle); return(particle); }
public void Initialize() { chunkResolution = settings.MinChunkResolution; densityFuncApplyMode = DensityFuncApplyMode.OneForAll; show = true; if (Chunk.DefaultExtents.sqrMagnitude <= 0) { Chunk.DefaultExtents = Vector3.one * 10f; } chunksToManage = new ChunksToManage(); chunksToManage.Chunks = new List <ChunkToGenerate>(); chunksToManage.AddChunk(Vector3.zero); TagHelper.AddTag("TerrainRoot"); FindOrCreateSurfaceGenerator(); //select workspacce if (!hasWorkspace) { if (settings.Workspace == "") { SelectWorkspace(); } else { relativeWorkspace = settings.Workspace; } } if (!hasPathToBlender) { if (settings.PathToBlender != "") { pathToBlender = settings.PathToBlender; } } }
void EnsureTagsExist() { TagHelper.AddTag("Level"); TagHelper.AddTag("Tile"); }