} // increasing the round counter and printing the current round private void AtBeginningOfFightingRoundActions() { CurrentRound(); // at the beginning of each fighting round, add 1 to rounds and print curr round. TacticsMove.SaveChampionsStartRoundPositions(); TacticsMove.SaveEnemiesStartRoundPositions(); TacticsMove.ChangeChampionsState(ChampionState.Moving); TacticsMove.ChangeEnemiesState(ChampionState.Moving); } // do that at the beginning of every fighting round