/// <summary> /// Converts a Minimap point to it's World equivalent. /// </summary> public static Vector3 MinimapToWorld(this Vector2 vector) { return(TacticalMap.MinimapToWorld(vector.X, vector.Y)); }
/// <summary> /// Converts a Minimap point to it's World equivalent. /// </summary> public static Vector3 MinimapToWorld(this Vector2 vector) { return(TacticalMap.MinimapToWorld(vector.X, vector.Y)); }