Exemple #1
0
    private static void ChangeTeam(Player player)
    {
        if (player.Team == BasePlayer.NoTeam)
        {
            player.SendClientMessage(Color.Red, "Error: Usted no pertenece a ningún equipo.");
            return;
        }
        TeamAlpha.GetMessageTeamEnable(out var msgAlpha, false);
        TeamBeta.GetMessageTeamEnable(out var msgBeta, false);
        var ct = new TablistDialog("Change Team",
                                   new[] {
            "Name",
            "Users",
            "Availability"
        }, "Seleccionar", "Cerrar");

        ct.ShowDialog(player);
        ct.Response += (sender, e) =>
        {
            if (e.DialogButton == DialogButton.Left)
            {
                if (player.PlayerTeam.Id == (TeamID)e.ListItem)
                {
                    player.SendClientMessage(Color.Red, "Error: Ya formas parte de ese equipo.");
                    ct.ShowDialog(player);
                    return;
                }
                if (TeamAlpha.Members == TeamBeta.Members)
                {
                    player.SendClientMessage(Color.Red, $"Error: No puedes cambiarte al equipo {(e.ListItem == 0 ? "Alpha" : "Beta")} porque el equipo {player.PlayerTeam.NameTeam} quedaría desequilibrado.");
                    ct.ShowDialog(player);
                    return;
                }
                if (player.PlayerTeam.TeamRival.IsFull())
                {
                    player.SendClientMessage(Color.Red, "Error: El equipo no está disponible.");
                    ct.ShowDialog(player);
                    return;
                }
                if (player.IsCapturedFlag())
                {
                    player.Drop();
                }
                Player.Remove(player);
                player.PlayerTeam = (e.ListItem == 0) ? TeamAlpha : TeamBeta;
                Player.Add(player);
                BasePlayer.SendClientMessageToAll($"{player.PlayerTeam.OtherColor}[Team {player.PlayerTeam.NameTeam}]: {player.Name} se cambió al equipo {player.PlayerTeam.NameTeam}.");
                TextDrawGlobal.UpdateCountUsers();
                player.Spawn();
            }
        };
    }