public void OnClickOperatorCard(int operatorNumber) { if (CurrGameState != GameState.SELECT_OPERATOR) { return; } // Operator 생성 및 삭제 KeyValuePair <int, int> prevCam = tablet.GetCamPlacedOperator(operatorNumber); KeyValuePair <int, int> currCam = tablet.GetCurrCam(); if (prevCam.Equals(currCam)) { tablet.ClearOperatorPair(operatorNumber); Destroy(operators[operatorNumber]); operators[operatorNumber] = null; operatorCards[operatorNumber].transform.Find("Depoyed").gameObject.SetActive(false); } else { // 현재 캠에 존재하는 다른 대원 삭제 int prevOperatorNumber = tablet.GetOperatorAtCam(currCam); if (prevOperatorNumber != -1) { tablet.ClearOperatorPair(prevOperatorNumber); Destroy(operators[prevOperatorNumber]); operators[prevOperatorNumber] = null; operatorCards[prevOperatorNumber].transform.Find("Depoyed").gameObject.SetActive(false); } if (operators[operatorNumber] == null) { operators[operatorNumber] = Instantiate(operatorPrefabs[operatorNumber]); operatorCards[operatorNumber].transform.Find("Depoyed").gameObject.SetActive(true); } operators[operatorNumber].transform.position = tablet.GetCurrCamPos(); operators[operatorNumber].GetComponent <Charactor>().Floor = tablet.GetCurrFloor(); tablet.SetOperatorPair(operatorNumber, currCam); } }