private IEnumerator removeFromTable() { ToyObject.GetComponent <BoxCollider>().enabled = false; yield return(new WaitForSeconds(0.27f)); audioController.playAudioClip("TableSounds/Add", 0, -1); yield return(new WaitForSeconds(0.8f)); TableObject tempTableObject = ToyObject.GetComponent <TableObject>(); // tempTableObject.finishedRecord = true; tempTableObject.SetHandHoldObject(true, parentFinger); ToyObject.transform.GetChild(0).gameObject.SetActive(false); ToyObject.transform.GetChild(1).gameObject.SetActive(false); }