Exemple #1
0
    IEnumerator StartGame(int [] index)
    {
        yield return(new WaitForSeconds(0.3F));

        MUI["endgame"][0].Txt[0].text = "DINNERTIME!";
        MUI["endgame"][0].TweenActive(true);
        //yield return new WaitForSeconds(1.0F);


        //yield return null;
        for (int i = 0; i < Grands.Length; i++)
        {
            Faces[i].SetActive(true);
            Faces[i].transform.position = _TableManager.EntryDoor.position;
        }

        for (int i = Grands.Length - 1; i >= 0; i--)
        //for(int i = 0; i < _TableManager.Seat.Length; i++)
        {
            StartCoroutine(_TableManager.DoorToSeat(Grands[i], index[i], 0.35F));
            //yield return new WaitForSeconds(Time.deltaTime * 10);
        }

        while (!AllSeated)
        {
            yield return(null);
        }

        MUI["endgame"][0].TweenActive(false);

        Ability_ThirdEye(1.3F);
        Running  = true;
        GameTime = 0.0F;

        timerobj.Txt[0].text          = "";
        timerobj.transform.localScale = Vector3.one;
        timerobj.TweenActive(true);

        yield return(null);
    }