// Start is called before the first frame update void Start() { cardController = FindObjectOfType <CardController>(); cardList = FindObjectOfType <CardList>(); tableDeck = FindObjectOfType <TableDeckController>(); deckController = FindObjectOfType <DeckController>(); Parent = GameObject.FindGameObjectWithTag("CardsParrent"); }
// Start is called before the first frame update void Start() { cardList = FindObjectOfType <CardList>(); TableDeckController = FindObjectOfType <TableDeckController>(); }