private void River() { // На стол добавляется 1 карты TableCards.Add(Deck.GetCard()); // Круг торгов BettingRound(); CollectMoney(); }
/// <summary> /// 发牌桌的牌 /// </summary> private void DealToTable() { TableCards.Clear(); for (int i = 1; i <= GameConfig.Table_Cards_Count; i++) { var card = PickCardFromPile(); TableCards.Add(i, card); } }
private void Flop() { // На столе 3 карты TableCards.Add(Deck.GetCard()); TableCards.Add(Deck.GetCard()); TableCards.Add(Deck.GetCard()); // Круг торгов BettingRound(); CollectMoney(); }
public void SetUpGameInPlay() { var flag = false; PokerForm[] Forms = new PokerForm[3]; TurnPlayerForm.CopyTo(Forms); if (!Folded) { TurnPlayerForm.RemoveAt(0); } Folded = false; if (Forms[0] != null) { Forms[0].LockControls(); } // Forms[0].ShowMin(); if (TurnPlayerForm.Count > 0) { foreach (PokerForm form in TurnPlayerForm) { if (!flag) { form.ShowMin(); form.SetUpNewGame(); flag = true; } else { form.LockControls(); } } } else { gameState++; MinBetAmount = 0; foreach (Player p in players) { p.ClearBet(); } // FormTurn = 0; TurnPlayerForm = new List <PokerForm>(PlayerForms); //if(gameState == PokerGame.GameState.TURN)// in order to add another gambling round you need to this //TurnPlayerForm.AddRange(PlayerForms); var first = TurnPlayerForm[0]; int j = 0; foreach (PokerForm form in TurnPlayerForm) { form.FormIndex = j; j++; form.SetTextBox(gameState.ToString()); form.ShowBankValue(); if (first == form) { form.SetUpNewGame(); } else { form.LockControls(); } } switch (gameState) { case PokerGame.GameState.FLOP: // gameOverTextBox.Text = "Flop"; for (int i = 0; i < 3; i++) { Card flopCard = CurrentDeck.Draw(); TableCards.Add(flopCard); } break; case PokerGame.GameState.TURN: // gameOverTextBox.Text = "Turn"; Card turnCard = CurrentDeck.Draw(); TableCards.Add(turnCard); break; case PokerGame.GameState.RIVER: // gameOverTextBox.Text = "River"; Card riverCard = CurrentDeck.Draw(); TableCards.Add(riverCard); break; case PokerGame.GameState.ENDGAME: GameOver(); break; //case PokerGame.GameState.NewStage: // To Add another level of the game you need to add another enum on gamestate & to the above switch case // Card newStage = CurrentDeck.Draw(); // TableCards.Add(newStage); // break; } foreach (PokerForm form in PlayerForms) { switch (gameState) { case PokerGame.GameState.FLOP: form.updateTableCards(); break; case PokerGame.GameState.TURN: form.updateTableCards(); break; case PokerGame.GameState.RIVER: form.updateTableCards(); break; // To Add another level of the game you need to add another enum on gamestate & to the above switch case } } } }