void PlayerHasQuit(object sender, Table.PlayerHasQuitEventArgs e)
        {
//            _timeToBid = false;
//            _timeToPlay = false;
//            _timeToPlayForDummy = false;
            _tableStateHasChanged = true;
        }
Exemple #2
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 void PlayerHasQuit(object sender, Table.PlayerHasQuitEventArgs e)
 {
     Out.WriteLine("{0} has left the table and quit the game.", e.Player);
 }