void PlayerHasQuit(object sender, Table.PlayerHasQuitEventArgs e) { // _timeToBid = false; // _timeToPlay = false; // _timeToPlayForDummy = false; _tableStateHasChanged = true; }
void PlayerHasQuit(object sender, Table.PlayerHasQuitEventArgs e) { Out.WriteLine("{0} has left the table and quit the game.", e.Player); }