Exemple #1
0
 public void OnInteract(T_Player player)
 {
     if (HasEaten)
     {
         return;
     }
     if (player.ServeCustomer(ingredients))
     {
         player.IncrementScore(ingredients.Count * Constants.SATISFIED_CUSTOMER_REWARD);
         player.IncrementTime(ingredients.Count * Constants.SATISFIED_CUSTOMER_REWARD_TIME);
         State = CustomerState.LEAVING;
         player.ThrowInDustbin();
     }
     else
     {
         if (State != CustomerState.ANGRY)
         {
             failedServer = player;
             State        = CustomerState.ANGRY;
         }
         else
         {
             if (player == failedServer)
             {
                 failedServer.IncrementScore(2 * Constants.ANGRY_CUSTOMER_PENALTY);
             }
             else
             {
                 playerManager.PenalizeAll();
             }
             State = CustomerState.LEAVING;
         }
     }
 }
Exemple #2
0
 public void OnInteract(T_Player player)
 {
     if (player.ThrowInDustbin())
     {
         player.IncrementScore(Constants.ANGRY_CUSTOMER_PENALTY);
     }
 }