Exemple #1
0
        public Transform GetHangPoint(string name, TSVector curPosition, TSVector curForward, out TSVector position, out TSVector forward)
        {
            position = curPosition;
            forward  = curForward;
            Transform transform    = null;
            bool      hasHangPoint = false;

            if (m_cHangPointItem != null)
            {
                var hangPointData = m_cHangPointItem.GetHangPointData(name);
                if (hangPointData != null)
                {
                    hasHangPoint = true;
                    FP nAngle = TSVector.Angle(TSVector.forward, curForward);
                    if (curForward.x < 0)
                    {
                        nAngle = 360 - nAngle;
                    }
                    TSQuaternion sQuat = TSQuaternion.AngleAxis(nAngle, TSVector.up);
                    position = curPosition + sQuat * hangPointData.position;
                    forward  = sQuat * hangPointData.forward;
                    forward.Normalize();
                }
            }
            if (m_cHangPointView != null)
            {
                transform    = m_cHangPointView.GetHangPoint(name);
                hasHangPoint = true;
            }
            if (!hasHangPoint)
            {
                CLog.LogError("对象" + this.name + "找不到挂点名为:" + name + "的挂点信息");
            }
            return(transform);
        }
Exemple #2
0
 public void ReqMoveForward(TSVector direction)
 {
     if (CanMove() && (TSVector.Angle(curForward, direction) > FP.EN1 || !m_cMove.isMoving))
     {
         Frame_ReqMoveForward_Data data = new Frame_ReqMoveForward_Data();
         data.unitId  = id;
         data.forward = GameInTool.ToProtoVector2(direction);
         NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqMoveForward, data);
     }
 }
Exemple #3
0
        public void ReqSetForward(TSVector forward, bool immediately = true)
        {
            if (TSMath.Abs(TSVector.Angle(m_sCurForward, forward)) < FP.EN1)
            {
                return;
            }
            Frame_ReqSetForward_Data data = new Frame_ReqSetForward_Data();

            data.unitId      = id;
            data.forward     = GameInTool.ToProtoVector2(forward);
            data.immediately = immediately;
            NetSys.Instance.SendMsg(NetChannelType.Game, (short)PacketOpcode.Frame_ReqSetForward, data);
        }
Exemple #4
0
        private void UpdateCollider2(Check2DCollider collider, TSVector curPosition, TSVector curForward, BaseGameColliderData colliderData)
        {
            FP nAngle = TSVector.Angle(TSVector.forward, curForward);

            if (curForward.x < 0)
            {
                nAngle = 360 - nAngle;
            }
            TSQuaternion sQuat   = TSQuaternion.AngleAxis(nAngle, TSVector.up);
            TSVector     center  = curPosition + sQuat * colliderData.center;
            TSVector     forward = sQuat * colliderData.forward;

            collider.center  = new TSVector2(center.x, center.z);
            collider.forward = new TSVector2(forward.x, forward.z);
        }