public AttributeNode(TSHintAttribute attribute, float value) { Name = attribute.Name; Type = attribute.TypeOfValue; if (Type == typeof(Single) || Type == typeof(Double)) { Value = value.ToString("F"); } else { Value = Convert.ChangeType(value, Type).ToString(); } m_annotation = attribute.Annotation; }
public void SetHint(TSHintAttribute attr, float value) { // some TSHints related to Tetris? }
public AttributeNode(TSHintAttribute attribute, float value) { Name = attribute.Name; Type = attribute.TypeOfValue; if (Type == typeof(Single) || Type == typeof(Double)) Value = value.ToString("F"); else Value = Convert.ChangeType(value, Type).ToString(); m_annotation = attribute.Annotation; }
public void SetHint(TSHintAttribute attr, float value) { }