void Awake()
 {
     _transform = this.transform;
     animator = this.gameObject.GetComponent<TPSpriteAnimator>();
     if(!this.gameObject.activeInHierarchy == true)
         animation.Stop();
 }
 void OnEnable()
 {
     _target = (TPSpriteAnimator)target;
 }
 void ActiveGameObject()
 {
     animator = this.gameObject.GetComponent<TPSpriteAnimator>();
 }