// Use this for initialization /// <summary> /// Starts this instance. /// </summary> void Start() { Application.runInBackground = true; GetGameInitInfo(); enemies = new ArrayList(); spawners = new ArrayList(); teamSpawners[0] = new ArrayList(); teamSpawners[1] = new ArrayList(); gameTime.setTime(0.0f); timer = 0; rounds.notParsed = true; resourceText.text = money.ToString(); healthText.text = health.ToString(); opponentHealth = health; opponentHealthText.text = opponentHealth.ToString(); TMXLoader tmxl = new TMXLoader(Resources.Load<TextAsset>("map2"), this, teamId); tmxl.loadMeta(); _mapWidth = tmxl.realMapWidth; _mapHeight = tmxl.realMapHeight; map = tmxl.tiles; tmxl.load(); GameObject.FindWithTag("MainCamera").transform.position += tmxl.TransformVector; GameObject.FindWithTag("MainCamera").GetComponent<CameraAI>().SetMapSize(_mapWidth * 0.32f, _mapHeight * 0.32f); StartNetworking(); }
// Use this for initialization void Start() { enemies = new ArrayList(); spawners = new ArrayList(); gameTime.setTime(10.0f); timer = 0; rounds.notParsed = true; TMXLoader tmxl = new TMXLoader(Resources.Load<TextAsset>("coolmap2"), this); tmxl.loadMeta(); _mapWidth = tmxl.mapWidth; _mapHeight = tmxl.mapHeight; map = tmxl.tiles; tmxl.load(); }