public virtual PUTMPro AddTextWithOptions(PUGameObject container, string content, string fontPath, Color color, float fontScale, string style, TMPro.TextAlignmentOptions alignment) { if (currentY != 0) { currentY -= paragraphSpacing (); } float maxWidth = container.size.Value.x - (padding.left + padding.right); PUTMPro text = new PUTMPro (); text.SetFrame (padding.left, currentY - padding.top, maxWidth, 0, 0, 1, "top,left"); text.font = fontPath; text.fontColor = color; text.fontStyle = style; text.fontSize = (int)(DefaultFontSize()*fontScale); text.sizeToFit = true; text.alignment = alignment; text.value = content; if (urlLinks.Count > 0) { string[] linkURLs = urlLinks.ToArray(); text.OnLinkClickAction = (linkText,linkIdx) => { OpenLink(linkURLs[linkIdx]); }; urlLinks.Clear(); } text.LoadIntoPUGameObject (container); Vector2 size = text.CalculateTextSize (content, maxWidth); text.rectTransform.sizeDelta = size; currentY -= text.rectTransform.sizeDelta.y + padding.bottom; return text; }
/// <summary> Toggle TextMeshPro and GridLines objects</summary> public void ToggleGridHelper() { if (gridLinesExist && gridTMProExist) { if (gridLines[0].activeInHierarchy == true) { foreach (GameObject line in gridLines) { line.SetActive(false); } foreach (GameObject TMPro in gridTMPro) { TMPro.SetActive(false); } } else { foreach (GameObject line in gridLines) { line.SetActive(true); } foreach (GameObject TMPro in gridTMPro) { TMPro.SetActive(true); } } } }