private void LateUpdate() { if (isHoveringObject) { //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(textMeshPro, Input.mousePosition, null); if (selectedWord != -1 && (wordIndex == -1 || wordIndex != selectedWord)) { ClearTextSelection(); } if (wordIndex != -1 && wordIndex != selectedWord) { HandleTextSelection(wordIndex); } } else { // Restore any character that may have been modified if (lastIndex != -1) { RestoreCachedVertexAttributes(lastIndex); lastIndex = -1; } //Clear link if (CurrentWord != string.Empty) { CurrentWord = string.Empty; } } }
void Update() { if (isEmailValid && isUsernameValid && isPasswordValid && isPasswordConfirmed) { Signup.interactable = true; } else { Signup.interactable = false; } if (Input.GetMouseButtonDown(0)) { var wordIndex = TMP_TextUtilities.FindIntersectingWord(TermsText, Input.mousePosition, null); if (wordIndex != -1) { LastClickedWord = TermsText.textInfo.wordInfo[wordIndex].GetWord(); Debug.Log("Clicked on " + LastClickedWord); if (mTermsConditions.Contains(LastClickedWord)) { OnClickTermsOfUse(); } else if (mPrivacyPolicy.Contains(LastClickedWord)) { OnClickPrivacyPolicy(); } } } }
void Update() { if (Input.GetKeyDown(KeyCode.Mouse0) && TMP_TextUtilities.IsIntersectingRectTransform(GetComponent <RectTransform>(), Input.mousePosition, null)) { var wordIndex = TMP_TextUtilities.FindIntersectingWord(GetComponent <TextMeshProUGUI>(), Input.mousePosition, null); if (wordIndex != -1) { string LastClickedWord = GetComponent <TextMeshProUGUI>().textInfo.wordInfo[wordIndex].GetWord(); //check if word is found in carddatabase if (LastClickedWord.Length == 3) { if (database.getCardById(LastClickedWord) != null) { cardDisplay.SetCurrentCard(database.getCardById(LastClickedWord).GetComponent <Card>()); } } } } if (updateTimer > updateRate) { if (logBuffer.Count > 0) { string text = logBuffer[0]; AddLog(text); logBuffer.Remove(text); } updateTimer = 0; } else { updateTimer += Time.deltaTime; } }
/// <summary> /// Word Touch Event /// </summary> /// <param name="eventData"></param> public void OnPointerClick(PointerEventData eventData) { if (!StoryManager.instance.locked) { int index = TMP_TextUtilities.FindIntersectingWord(TMP, eventData.position, eventData.enterEventCamera); // gets the words index in the sentence. if (index != -1) { StoryManager.instance.locked = true; int line = TMP_TextUtilities.FindIntersectingLine(TMP, eventData.position, eventData.enterEventCamera); // gets what line the word is on TMP_WordInfo wordInfo = TMP.textInfo.wordInfo[index]; // gets the wordInfo of the given index StoryManager.instance.ShowThaiPopUp(wordInfo.GetWord(), line == 0, eventData); Debug.Log("Word [" + wordInfo.GetWord() + "]"); // Change word color string text; string tmp = TMP.text; text = TMP.text.Substring(0, wordInfo.firstCharacterIndex) + "<color=\"yellow\">" + wordInfo.GetWord() + "</color>" + TMP.text.Substring(wordInfo.lastCharacterIndex + 1); TMP.text = text; // reset word color StartCoroutine(rollbackHighlighting(tmp, wordInfo.GetWord())); } } }
void LateUpdate() { currentWordIndex = TMP_TextUtilities.FindIntersectingWord(tmpT, Input.mousePosition, camera); if (currentWordIndex != -1 && !(currentWordIndex == wordIndex)) { Vector3 position = Camera.main.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, offset, 0); wordIndex = currentWordIndex; lampScript.NotoriousWordAppear(text[wordIndex]); } }
public void Interact() { //foreach (TextMeshPro page in pages) for (int i = 0; i < pages.Count; i++) { int wordIndex = TMP_TextUtilities.FindIntersectingWord(pages[i], Input.mousePosition, cam); if (wordIndex >= 0) { /* * string word = pages[i].textInfo.wordInfo[wordIndex].GetWord(); * string oldText = pages[i].text; * string newText = oldText.Replace(word, "<mark=#000000>" + word + "</mark>"); * pages[i].textInfo.wordInfo[wordIndex].textComponent.SetText(newText); * * int characterIndex = pages[i].textInfo.wordInfo[wordIndex].firstCharacterIndex; * TMP_CharacterInfo currentCharInfo = pages[i].textInfo.characterInfo[characterIndex]; */ if (wordsCensored[i].list.Count > 0) { foreach (int c in wordsCensored[i].list) { if (c == wordIndex) { // skip everything if word already censored return; } } } wordsCensored[i].list.Add(wordIndex); foreach (int iStrong in wordsToCensorStrong[i].list) { if (iStrong == wordIndex) { currentRating += 1; HighlightWord(pages[i], wordIndex, pages[i].transform); return; } } foreach (int iWeak in wordsToCensorWeak[i].list) { if (iWeak == wordIndex) { currentRating += 0.1; HighlightWord(pages[i], wordIndex, pages[i].transform); return; } } HighlightWord(pages[i], wordIndex, pages[i].transform); } } }
private void Update() { if (Input.GetMouseButtonDown(0)) { var charIndex = TMP_TextUtilities.FindIntersectingWord(text, Input.mousePosition, null); if (charIndex != -1) { LastClickedWord = text.textInfo.wordInfo[charIndex].GetWord(); Debug.Log("Clicked on " + LastClickedWord); } } }
public void Update() { if (ScrollView.active == true) { if (Input.GetMouseButtonDown(0)) { var wordIndex = TMP_TextUtilities.FindIntersectingWord(txtMeshObj, Input.mousePosition, null); string selectedFile; if (wordIndex != -1) { selectedFile = txtMeshObj.textInfo.wordInfo[wordIndex].GetWord() + ".obj"; DownloadFile(selectedFile, storage, bucketName); } } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { var wordIndex = TMP_TextUtilities.FindIntersectingWord(label, Input.mousePosition, UISystem.camera); if (wordIndex >= 3) { int startIndex = label.text.IndexOf("<u>") + 3; int endIndex = label.text.IndexOf("</u>"); string fileName = label.text.Substring(startIndex, endIndex - startIndex); string path = Utilities.screenshotDir + fileName; System.Diagnostics.Process.Start(path); } } }
public void EndDrag() { if (Input.GetMouseButtonUp(0)) { int index = TMP_TextUtilities.FindIntersectingCharacter(text, Input.mousePosition, Camera.main, true); int indexPalavra = TMP_TextUtilities.FindIntersectingWord(text, Input.mousePosition, Camera.main); if (index >= 0) { bool flag = false; if (StringAux.CreckSprite(text.text, index) == 1) { flag = true; for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = info.indexOpcaoArrastada; } } else if (StringAux.CreckPalavra(text.text, indexPalavra)) { flag = true; for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = info.indexOpcaoArrastada; } } if (flag) { bool resp = false; if (((StartupDay_QuestaoLacuna)info.atividade.questoes[info.indexQuestao]).blocoLugar[indexBlocosQuestaoUsados[0]] == 1) { resp = true; } for (int i = 0; i < 4; i++) { indexBlocosQuestaoUsados[i] = -1; } gerente.Resposta(resp); } } } }
private void Update() { if (Input.GetMouseButton(0)) { var wordIndex = 0; if (text != null) { wordIndex = TMP_TextUtilities.FindIntersectingWord(text, Input.mousePosition, null); } else { return; } if (wordIndex != -1) { UIHandler.UIItemGotSelected.Invoke(Item); } } }
void press(Vector3 position) { selectedWordIndex = TMP_TextUtilities.FindIntersectingWord(pageContent, position, Camera.main); if (selectedWordIndex != -1 && !saveButtonPressed) { Debug.Log("curr word index : " + selectedWordIndex + " word : " + words[pageIndex[(int)pageSlider.value] + selectedWordIndex]); lastValidWordIndex = selectedWordIndex; colorWord(selectedWordIndex, selectedColor); if (prevWordIndex != -1 && selectedWordIndex != prevWordIndex) { colorWord(prevWordIndex, black); } prevWordIndex = selectedWordIndex; } }
void LateUpdate() { if (isHoveringObject) { int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); if (m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { // RESET //ResetWordColor(); RestoreWord(m_selectedWord); m_selectedWord = -1; } else if (wordIndex != m_selectedWord) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; ChangeWordColor(m_TextMeshPro, wInfo, GetRadomColor()); int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); if (linkIndex != -1) { // was a link clicked? TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; ToBold(linkInfo); } //ResizeWords(wInfo); } } else { if (m_selectedWord != -1) { //ResetWordColor(); RestoreWord(m_selectedWord); } } }
private void WatchWordEvents() { int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, UnityEngine.Input.mousePosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { if (m_lastWordIndex != -1) { TMP_WordInfo lastWInfo = m_TextComponent.textInfo.wordInfo[m_lastWordIndex]; SendOnWordLeave(lastWInfo, lastWInfo.GetWord(), lastWInfo.firstCharacterIndex, lastWInfo.characterCount); } m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; SendOnWordEnter(wInfo, wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } else if (m_lastWordIndex != -1 && wordIndex == -1) { TMP_WordInfo lastWInfo = m_TextComponent.textInfo.wordInfo[m_lastWordIndex]; SendOnWordLeave(lastWInfo, lastWInfo.GetWord(), lastWInfo.firstCharacterIndex, lastWInfo.characterCount); m_lastWordIndex = -1; } }
void Update() { if (isOverUI && !hasTooltipOn && timeStamp + TooltipManager.Instance.settings.hoverTimeToShow <= Time.time) { if (text == null) { SetTooltip(TooltipManager.Instance.GetTooltipDataByString(tooltipName)); TooltipManager.Instance.SetActiveBaseHoverElement(this); } if (text != null) // If you have Hovertext and no Tooltip, set Tooltip if available { var wordIndex = TMP_TextUtilities.FindIntersectingWord(text, Input.mousePosition, null); if (wordIndex != -1) { string LastHoveredWord = text.textInfo.wordInfo[wordIndex].GetWord(); bool selfCheck = false; foreach (var item in selfTooltip.triggerWords) { if (item == LastHoveredWord) { selfCheck = true; break; } } if (selfTooltip.tooltipName == LastHoveredWord) { selfCheck = true; } Tooltip tooltip = TooltipManager.Instance.GetTooltipDataByString(LastHoveredWord); if (tooltip != null && !selfCheck) { if (currentTooltip != null && tooltip != currentTooltip.GetComponent <TooltipDisplay>().tooltip) { RemoveTooltipSelf(); } SetTooltip(tooltip); } } } } if (currentTooltip != null) // If Tooltip on, check if it needs to be locked { if (Input.GetKeyDown(TooltipManager.Instance.settings.lockKey) && isOverUI) { tooltipFixed = !tooltipFixed; currentTooltip.GetComponent <TooltipDisplay>().isFixed = tooltipFixed; } } if (!tooltipFixed && !isOverUI) { if (coroutine != null) // Stop Coroutine for Locking by Exit { StopCoroutine(coroutine); coroutine = null; } if (currentTooltip != null) // Remove Tooltip if not needed anymore { RemoveTooltipSelf(); } } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; //Mesh mesh = m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh; //mesh.colors32 = vertexColors; // Need to update the appropriate m_TextMeshPro.UpdateVertexData(); } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; // Get the index of the first vertex of this character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; //int linkHashCode = linkInfo.hashCode; //Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. Vector3 worldPointInRectangle = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } }
void LateUpdate() { // タッチ座標とマウス座標の両方で機能させる var touchPosition = Input.touchCount <= 0 ? Input.mousePosition : (Vector3)Input.GetTouch(0).position; var touchDown = Input.touchCount <= 0 ? Input.GetMouseButtonDown(0) : true; // サンプルでマウス座標だったところをtouchPositionに置換 if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, touchPosition, m_Camera)) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, touchPosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; // Send event to any event listeners. SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, touchPosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; // Get the information about the selected word. TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, touchPosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; // Get the information about the selected word. TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // 入力があった時のみ、Linkとの当たり判定をとります if (touchDown) { // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, touchPosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { SendOnLinkSelection(string.Empty, string.Empty, linkIndex); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; // Get information about the link. TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } } #endregion } // 範囲外をタップした時は、選択状態を解除します else { #region Example of Link Handling if (touchDown) { if (m_selectedLink != -1) { m_selectedLink = -1; SendOnLinkSelection(string.Empty, string.Empty, m_selectedLink); } } #endregion } }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform( this.m_TextComponent.rectTransform, Input.mousePosition, this.m_Camera)) { #region Example of Character or Sprite Selection var charIndex = TMP_TextUtilities.FindIntersectingCharacter( this.m_TextComponent, Input.mousePosition, this.m_Camera, true); if (charIndex != -1 && charIndex != this.m_lastCharIndex) { this.m_lastCharIndex = charIndex; var elementType = this.m_TextComponent.textInfo.characterInfo[charIndex].elementType; // Send event to any event listeners depending on whether it is a character or sprite. if (elementType == TMP_TextElementType.Character) { this.SendOnCharacterSelection( this.m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } else if (elementType == TMP_TextElementType.Sprite) { this.SendOnSpriteSelection( this.m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. var wordIndex = TMP_TextUtilities.FindIntersectingWord( this.m_TextComponent, Input.mousePosition, this.m_Camera); if (wordIndex != -1 && wordIndex != this.m_lastWordIndex) { this.m_lastWordIndex = wordIndex; // Get the information about the selected word. var wInfo = this.m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. this.SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. var lineIndex = TMP_TextUtilities.FindIntersectingLine( this.m_TextComponent, Input.mousePosition, this.m_Camera); if (lineIndex != -1 && lineIndex != this.m_lastLineIndex) { this.m_lastLineIndex = lineIndex; // Get the information about the selected word. var lineInfo = this.m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. var buffer = new char[lineInfo.characterCount]; for (var i = 0; i < lineInfo.characterCount && i < this.m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = this.m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex] .character; } var lineText = new string(buffer); this.SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. var linkIndex = TMP_TextUtilities.FindIntersectingLink( this.m_TextComponent, Input.mousePosition, this.m_Camera); // Handle new Link selection. if (linkIndex != -1 && linkIndex != this.m_selectedLink) { this.m_selectedLink = linkIndex; // Get information about the link. var linkInfo = this.m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. this.SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }
private void LateUpdate() { m_isHoveringObject = false; if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) { m_isHoveringObject = true; } if (m_isHoveringObject) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, Camera.main, true); if (charIndex != -1 && charIndex != m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { //Debug.Log("[" + m_TextMeshPro.textInfo.characterInfo[charIndex].character + "] has been selected."); m_lastCharIndex = charIndex; int meshIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; //m_TextMeshPro.mesh.colors32 = vertexColors; m_TextMeshPro.textInfo.meshInfo[meshIndex].mesh.colors32 = vertexColors; } #endregion Example of Character Selection #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { //m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; // The following provides an example of how to access the link properties. Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out Vector3 worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 //m_TextPopup_RectTransform.position = worldPointInRectangle; //m_TextPopup_RectTransform.gameObject.SetActive(true); //m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion Example of Link Handling #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, Camera.main); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; Vector3 wordPOS = m_TextMeshPro.transform.TransformPoint(m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex].bottomLeft); wordPOS = Camera.main.WorldToScreenPoint(wordPOS); //Debug.Log("Mouse Position: " + Input.mousePosition.ToString("f3") + " Word Position: " + wordPOS.ToString("f3")); Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[0].colors32; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } m_TextMeshPro.mesh.colors32 = vertexColors; } #endregion Example of Word Selection } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; Color32 c = new Color32((byte)Random.Range(0, 255), (byte)Random.Range(0, 255), (byte)Random.Range(0, 255), 255); int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; //UIVertex[] uiVertices = m_TextMeshPro.textInfo.meshInfo.uiVertices; Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; if (m_TextMeshPro.textInfo.characterInfo[charIndex].type == TMP_CharacterType.Character) { Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); } else if (m_TextMeshPro.textInfo.characterInfo[charIndex].type == TMP_CharacterType.Sprite) { // TODO Fix for Sprites //m_TextMeshPro.inlineGraphicManager.inlineGraphic.canvasRenderer.SetVertices(uiVertices, uiVertices.Length); } } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo.colors32; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int vertexIndex = m_TextMeshPro.textInfo.characterInfo[wInfo.firstCharacterIndex + i].vertexIndex; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } Mesh mesh = m_TextMeshPro.textInfo.meshInfo.mesh; mesh.colors32 = vertexColors; m_TextMeshPro.canvasRenderer.SetMesh(mesh); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; int linkHashCode = linkInfo.hashCode; //Debug.Log(TMP_TextUtilities.GetSimpleHashCode("id_02")); // Example of how to retrieve Hash Code for a given string. Vector3 worldPointInRectangle = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkHashCode) { case 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } }
private void LateUpdate() { this.m_isHoveringObject = false; if (TMP_TextUtilities.IsIntersectingRectTransform(this.m_TextMeshPro.rectTransform, Input.mousePosition, Camera.main)) { this.m_isHoveringObject = true; } if (this.m_isHoveringObject) { int num = TMP_TextUtilities.FindIntersectingCharacter(this.m_TextMeshPro, Input.mousePosition, Camera.main, true); if (num != -1 && num != this.m_lastCharIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { this.m_lastCharIndex = num; int materialReferenceIndex = this.m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex; int vertexIndex = this.m_TextMeshPro.textInfo.characterInfo[num].vertexIndex; Color32 color = new Color32((byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), byte.MaxValue); Color32[] colors = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32; colors[vertexIndex] = color; colors[vertexIndex + 1] = color; colors[vertexIndex + 2] = color; colors[vertexIndex + 3] = color; this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].mesh.colors32 = colors; } int num2 = TMP_TextUtilities.FindIntersectingLink(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if ((num2 == -1 && this.m_selectedLink != -1) || num2 != this.m_selectedLink) { this.m_selectedLink = -1; } if (num2 != -1 && num2 != this.m_selectedLink) { this.m_selectedLink = num2; TMP_LinkInfo tmp_LinkInfo = this.m_TextMeshPro.textInfo.linkInfo[num2]; Debug.Log(string.Concat(new string[] { "Link ID: \"", tmp_LinkInfo.GetLinkID(), "\" Link Text: \"", tmp_LinkInfo.GetLinkText(), "\"" })); Vector3 zero = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(this.m_TextMeshPro.rectTransform, Input.mousePosition, this.m_Camera, out zero); string linkID = tmp_LinkInfo.GetLinkID(); if (linkID != null) { if (!(linkID == "id_01")) { if (!(linkID == "id_02")) { } } } } int num3 = TMP_TextUtilities.FindIntersectingWord(this.m_TextMeshPro, Input.mousePosition, Camera.main); if (num3 != -1 && num3 != this.m_lastWordIndex) { this.m_lastWordIndex = num3; TMP_WordInfo tmp_WordInfo = this.m_TextMeshPro.textInfo.wordInfo[num3]; Vector3 position = this.m_TextMeshPro.transform.TransformPoint(this.m_TextMeshPro.textInfo.characterInfo[tmp_WordInfo.firstCharacterIndex].bottomLeft); position = Camera.main.WorldToScreenPoint(position); Color32[] colors2 = this.m_TextMeshPro.textInfo.meshInfo[0].colors32; Color32 color2 = new Color32((byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), byte.MaxValue); for (int i = 0; i < tmp_WordInfo.characterCount; i++) { int vertexIndex2 = this.m_TextMeshPro.textInfo.characterInfo[tmp_WordInfo.firstCharacterIndex + i].vertexIndex; colors2[vertexIndex2] = color2; colors2[vertexIndex2 + 1] = color2; colors2[vertexIndex2 + 2] = color2; colors2[vertexIndex2 + 3] = color2; } this.m_TextMeshPro.mesh.colors32 = colors2; } } }
protected virtual void BaseOnPointerDown(PointerEventData eventData) { #if FIX_NEW_INPUTSYSTEM_SUPPORT if (!MayDrag(eventData)) { return; } EventSystem.current.SetSelectedGameObject(gameObject, eventData); bool hadFocusBefore = AllowInput; BaseSelectableOnPointerDown(eventData); if (InPlaceEditing() == false) { if (m_SoftKeyboard == null || !m_SoftKeyboard.active) { OnSelect(eventData); return; } } Event.PopEvent(ProcessingEvent); bool shift = ProcessingEvent != null && (ProcessingEvent.modifiers & EventModifiers.Shift) != 0; // Check for Double Click bool isDoubleClick = false; float timeStamp = Time.unscaledTime; if (PointerDownClickStartTime + DoubleClickDelay > timeStamp) { isDoubleClick = true; } PointerDownClickStartTime = timeStamp; // Only set caret position if we didn't just get focus now. // Otherwise it will overwrite the select all on focus. if (hadFocusBefore || !m_OnFocusSelectAll) { CaretPosition insertionSide; int insertionIndex = TMP_TextUtilities.GetCursorIndexFromPosition(m_TextComponent, eventData.position, eventData.pressEventCamera, out insertionSide); if (shift) { if (m_isRichTextEditingAllowed) { if (insertionSide == CaretPosition.Left) { stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index; } else if (insertionSide == CaretPosition.Right) { stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength; } } else { if (insertionSide == CaretPosition.Left) { stringSelectPositionInternal = insertionIndex == 0 ? m_TextComponent.textInfo.characterInfo[0].index : m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength; } else if (insertionSide == CaretPosition.Right) { stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength; } } } else { if (m_isRichTextEditingAllowed) { if (insertionSide == CaretPosition.Left) { stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index; } else if (insertionSide == CaretPosition.Right) { stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength; } } else { if (insertionSide == CaretPosition.Left) { stringPositionInternal = stringSelectPositionInternal = insertionIndex == 0 ? m_TextComponent.textInfo.characterInfo[0].index : m_TextComponent.textInfo.characterInfo[insertionIndex - 1].index + m_TextComponent.textInfo.characterInfo[insertionIndex - 1].stringLength; } else if (insertionSide == CaretPosition.Right) { stringPositionInternal = stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength; } } } if (isDoubleClick) { int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, eventData.position, eventData.pressEventCamera); if (wordIndex != -1) { // TODO: Should behavior be different if rich text editing is enabled or not? // Select current word caretPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].firstCharacterIndex; caretSelectPositionInternal = m_TextComponent.textInfo.wordInfo[wordIndex].lastCharacterIndex + 1; stringPositionInternal = m_TextComponent.textInfo.characterInfo[caretPositionInternal].index; stringSelectPositionInternal = m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].index + m_TextComponent.textInfo.characterInfo[caretSelectPositionInternal - 1].stringLength; } else { // Select current character caretPositionInternal = insertionIndex; caretSelectPositionInternal = caretPositionInternal + 1; stringPositionInternal = m_TextComponent.textInfo.characterInfo[insertionIndex].index; stringSelectPositionInternal = stringPositionInternal + m_TextComponent.textInfo.characterInfo[insertionIndex].stringLength; } } else { caretPositionInternal = caretSelectPositionInternal = GetCaretPositionFromStringIndex(stringPositionInternal); } m_isSelectAll = false; } UpdateLabel(); eventData.Use(); #else base.OnPointerDown(eventData); #endif }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) { #region Example of Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; // Send event to any event listeners. SendOnCharacterSelection(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } #endregion #region Example of Word Selection // Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; // Get the information about the selected word. TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; // Send the event to any listeners. SendOnWordSelection(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } #endregion #region Example of Line Selection // Check if Mouse intersects any words and if so assign a random color to that word. int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; // Get the information about the selected word. TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineSelection(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; // Get information about the link. TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; // Send the event to any listeners. SendOnLinkSelection(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }
void LateUpdate() { if (isHoveringObject) { // Check if Mouse Intersects any of the characters. If so, assign a random color. #region Handle Character Selection int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextMeshPro, Input.mousePosition, m_Camera, true); // Undo Swap and Vertex Attribute changes. if (charIndex == -1 || charIndex != m_lastIndex) { RestoreCachedVertexAttributes(m_lastIndex); m_lastIndex = -1; } if (charIndex != -1 && charIndex != m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_lastIndex = charIndex; // Get the index of the material / sub text object used by this character. int materialIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].materialReferenceIndex; // Get the index of the first vertex of the selected character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[charIndex].vertexIndex; // Get a reference to the vertices array. Vector3[] vertices = m_TextMeshPro.textInfo.meshInfo[materialIndex].vertices; // Determine the center point of the character. Vector2 charMidBasline = (vertices[vertexIndex + 0] + vertices[vertexIndex + 2]) / 2; // Need to translate all 4 vertices of the character to aligned with middle of character / baseline. // This is needed so the matrix TRS is applied at the origin for each character. Vector3 offset = charMidBasline; // Translate the character to the middle baseline. vertices[vertexIndex + 0] = vertices[vertexIndex + 0] - offset; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - offset; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - offset; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - offset; float zoomFactor = 1.5f; // Setup the Matrix for the scale change. m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * zoomFactor); // Apply Matrix operation on the given character. vertices[vertexIndex + 0] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]); vertices[vertexIndex + 1] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); vertices[vertexIndex + 2] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); vertices[vertexIndex + 3] = m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); // Translate the character back to its original position. vertices[vertexIndex + 0] = vertices[vertexIndex + 0] + offset; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + offset; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + offset; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + offset; // Change Vertex Colors of the highlighted character Color32 c = new Color32(255, 255, 192, 255); // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[materialIndex].colors32; vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; // Get a reference to the meshInfo of the selected character. TMP_MeshInfo meshInfo = m_TextMeshPro.textInfo.meshInfo[materialIndex]; // Get the index of the last character's vertex attributes. int lastVertexIndex = vertices.Length - 4; // Swap the current character's vertex attributes with those of the last element in the vertex attribute arrays. // We do this to make sure this character is rendered last and over other characters. meshInfo.SwapVertexData(vertexIndex, lastVertexIndex); // Need to update the appropriate m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } #endregion #region Word Selection Handling //Check if Mouse intersects any words and if so assign a random color to that word. int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous word selection. if (m_TextPopup_RectTransform != null && m_selectedWord != -1 && (wordIndex == -1 || wordIndex != m_selectedWord)) { TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[m_selectedWord]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; // Get the index of the first vertex of this character. int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(1.33333f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); m_selectedWord = -1; } // Word Selection Handling if (wordIndex != -1 && wordIndex != m_selectedWord && !(Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { m_selectedWord = wordIndex; TMP_WordInfo wInfo = m_TextMeshPro.textInfo.wordInfo[wordIndex]; // Iterate through each of the characters of the word. for (int i = 0; i < wInfo.characterCount; i++) { int characterIndex = wInfo.firstCharacterIndex + i; // Get the index of the material / sub text object used by this character. int meshIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].materialReferenceIndex; int vertexIndex = m_TextMeshPro.textInfo.characterInfo[characterIndex].vertexIndex; // Get a reference to the vertex color Color32[] vertexColors = m_TextMeshPro.textInfo.meshInfo[meshIndex].colors32; Color32 c = vertexColors[vertexIndex + 0].Tint(0.75f); vertexColors[vertexIndex + 0] = c; vertexColors[vertexIndex + 1] = c; vertexColors[vertexIndex + 2] = c; vertexColors[vertexIndex + 3] = c; } // Update Geometry m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } #endregion #region Example of Link Handling // Check if mouse intersects with any links. int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextMeshPro, Input.mousePosition, m_Camera); // Clear previous link selection if one existed. if ((linkIndex == -1 && m_selectedLink != -1) || linkIndex != m_selectedLink) { m_TextPopup_RectTransform.gameObject.SetActive(false); m_selectedLink = -1; } // Handle new Link selection. if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextMeshPro.textInfo.linkInfo[linkIndex]; // Debug.Log("Link ID: \"" + linkInfo.GetLinkID() + "\" Link Text: \"" + linkInfo.GetLinkText() + "\""); // Example of how to retrieve the Link ID and Link Text. Vector3 worldPointInRectangle; RectTransformUtility.ScreenPointToWorldPointInRectangle(m_TextMeshPro.rectTransform, Input.mousePosition, m_Camera, out worldPointInRectangle); switch (linkInfo.GetLinkID()) { case "id_01": // 100041637: // id_01 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 01"; break; case "id_02": // 100041638: // id_02 m_TextPopup_RectTransform.position = worldPointInRectangle; m_TextPopup_RectTransform.gameObject.SetActive(true); m_TextPopup_TMPComponent.text = k_LinkText + " ID 02"; break; } } #endregion } else { // Restore any character that may have been modified if (m_lastIndex != -1) { RestoreCachedVertexAttributes(m_lastIndex); m_lastIndex = -1; } } }
/// <summary> /// Override Unity Function /// </summary> void LateUpdate() { // タッチ座標とマウス座標の両方で機能させる var touchPosition = Input.touchCount <= 0 ? Input.mousePosition : (Vector3)Input.GetTouch(0).position; var touchDown = Input.touchCount <= 0 ? Input.GetMouseButtonDown(0) : true; // 本体の矩形内をタップしたかどうか if (TMP_TextUtilities.IsIntersectingRectTransform(textComponent.rectTransform, touchPosition, cachedCamera)) { // 文字のタップ検索 int charIndex = TMP_TextUtilities.FindIntersectingCharacter(textComponent, touchPosition, cachedCamera, true); if (charIndex != -1 && charIndex != lastCharIndex) { lastCharIndex = charIndex; TMP_CharacterInfo info = textComponent.textInfo.characterInfo[charIndex]; this.onCharacterSelection?.Invoke(info.character, charIndex); } // 単語のタップ検索 int wordIndex = TMP_TextUtilities.FindIntersectingWord(textComponent, touchPosition, cachedCamera); if (wordIndex != -1 && wordIndex != lastWordIndex) { lastWordIndex = wordIndex; TMP_WordInfo info = textComponent.textInfo.wordInfo[wordIndex]; this.onWordSelection?.Invoke(info.GetWord(), info.firstCharacterIndex, info.characterCount); } // 行のタップ検索 int lineIndex = TMP_TextUtilities.FindIntersectingLine(textComponent, touchPosition, cachedCamera); if (lineIndex != -1 && lineIndex != lastLineIndex) { lastLineIndex = lineIndex; TMP_LineInfo lineInfo = textComponent.textInfo.lineInfo[lineIndex]; // Send the event to any listeners. char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < textComponent.textInfo.characterInfo.Length; i++) { buffer[i] = textComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); this.onLineSelection?.Invoke(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } // リンクのタップ検索(入力があった時のみ) if (touchDown) { int linkIndex = TMP_TextUtilities.FindIntersectingLink(textComponent, touchPosition, cachedCamera); // 空振り や 別のリンク をタップした時は、選択解除を通知します。 if ((linkIndex == -1 && lastLinkIndex != -1) || linkIndex != lastLinkIndex) { lastLinkIndex = -1; this.onLinkSelection?.Invoke(string.Empty, string.Empty, linkIndex); } // 新しいリンクをタップした時は、選択を通知します if (linkIndex != -1 && linkIndex != lastLinkIndex) { lastLinkIndex = linkIndex; TMP_LinkInfo linkInfo = textComponent.textInfo.linkInfo[linkIndex]; this.onLinkSelection?.Invoke(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } } } else { // リンクの選択解除(範囲外をタップした時は、選択解除を通知します) if (touchDown) { if (lastLinkIndex != -1) { lastLinkIndex = -1; this.onLinkSelection?.Invoke(string.Empty, string.Empty, lastLinkIndex); } } } }
private void LateUpdate() { if (this.isHoveringObject) { int num = TMP_TextUtilities.FindIntersectingCharacter(this.m_TextMeshPro, Input.mousePosition, this.m_Camera, true); if (num == -1 || num != this.m_lastIndex) { this.RestoreCachedVertexAttributes(this.m_lastIndex); this.m_lastIndex = -1; } if (num != -1 && num != this.m_lastIndex && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { this.m_lastIndex = num; int materialReferenceIndex = this.m_TextMeshPro.textInfo.characterInfo[num].materialReferenceIndex; int vertexIndex = this.m_TextMeshPro.textInfo.characterInfo[num].vertexIndex; Vector3[] vertices = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].vertices; Vector2 v = (vertices[vertexIndex] + vertices[vertexIndex + 2]) / 2f; Vector3 b = v; vertices[vertexIndex] -= b; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] - b; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] - b; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] - b; float d = 1.5f; this.m_matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * d); vertices[vertexIndex] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex]); vertices[vertexIndex + 1] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]); vertices[vertexIndex + 2] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]); vertices[vertexIndex + 3] = this.m_matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]); vertices[vertexIndex] += b; vertices[vertexIndex + 1] = vertices[vertexIndex + 1] + b; vertices[vertexIndex + 2] = vertices[vertexIndex + 2] + b; vertices[vertexIndex + 3] = vertices[vertexIndex + 3] + b; Color32 color = new Color32(byte.MaxValue, byte.MaxValue, 192, byte.MaxValue); Color32[] colors = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex].colors32; colors[vertexIndex] = color; colors[vertexIndex + 1] = color; colors[vertexIndex + 2] = color; colors[vertexIndex + 3] = color; TMP_MeshInfo tmp_MeshInfo = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex]; int dst = vertices.Length - 4; tmp_MeshInfo.SwapVertexData(vertexIndex, dst); this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } int num2 = TMP_TextUtilities.FindIntersectingWord(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if (this.m_TextPopup_RectTransform != null && this.m_selectedWord != -1 && (num2 == -1 || num2 != this.m_selectedWord)) { TMP_WordInfo tmp_WordInfo = this.m_TextMeshPro.textInfo.wordInfo[this.m_selectedWord]; for (int i = 0; i < tmp_WordInfo.characterCount; i++) { int num3 = tmp_WordInfo.firstCharacterIndex + i; int materialReferenceIndex2 = this.m_TextMeshPro.textInfo.characterInfo[num3].materialReferenceIndex; int vertexIndex2 = this.m_TextMeshPro.textInfo.characterInfo[num3].vertexIndex; Color32[] colors2 = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex2].colors32; Color32 color2 = colors2[vertexIndex2].Tint(1.33333f); colors2[vertexIndex2] = color2; colors2[vertexIndex2 + 1] = color2; colors2[vertexIndex2 + 2] = color2; colors2[vertexIndex2 + 3] = color2; } this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); this.m_selectedWord = -1; } if (num2 != -1 && num2 != this.m_selectedWord && !Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift)) { this.m_selectedWord = num2; TMP_WordInfo tmp_WordInfo2 = this.m_TextMeshPro.textInfo.wordInfo[num2]; for (int j = 0; j < tmp_WordInfo2.characterCount; j++) { int num4 = tmp_WordInfo2.firstCharacterIndex + j; int materialReferenceIndex3 = this.m_TextMeshPro.textInfo.characterInfo[num4].materialReferenceIndex; int vertexIndex3 = this.m_TextMeshPro.textInfo.characterInfo[num4].vertexIndex; Color32[] colors3 = this.m_TextMeshPro.textInfo.meshInfo[materialReferenceIndex3].colors32; Color32 color3 = colors3[vertexIndex3].Tint(0.75f); colors3[vertexIndex3] = color3; colors3[vertexIndex3 + 1] = color3; colors3[vertexIndex3 + 2] = color3; colors3[vertexIndex3 + 3] = color3; } this.m_TextMeshPro.UpdateVertexData(TMP_VertexDataUpdateFlags.All); } int num5 = TMP_TextUtilities.FindIntersectingLink(this.m_TextMeshPro, Input.mousePosition, this.m_Camera); if ((num5 == -1 && this.m_selectedLink != -1) || num5 != this.m_selectedLink) { this.m_TextPopup_RectTransform.gameObject.SetActive(false); this.m_selectedLink = -1; } if (num5 != -1 && num5 != this.m_selectedLink) { this.m_selectedLink = num5; TMP_LinkInfo tmp_LinkInfo = this.m_TextMeshPro.textInfo.linkInfo[num5]; Vector3 zero = Vector3.zero; RectTransformUtility.ScreenPointToWorldPointInRectangle(this.m_TextMeshPro.rectTransform, Input.mousePosition, this.m_Camera, out zero); string linkID = tmp_LinkInfo.GetLinkID(); if (linkID != null) { if (!(linkID == "id_01")) { if (linkID == "id_02") { this.m_TextPopup_RectTransform.position = zero; this.m_TextPopup_RectTransform.gameObject.SetActive(true); this.m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 02"; } } else { this.m_TextPopup_RectTransform.position = zero; this.m_TextPopup_RectTransform.gameObject.SetActive(true); this.m_TextPopup_TMPComponent.text = "You have selected link <#ffff00> ID 01"; } } } } else if (this.m_lastIndex != -1) { this.RestoreCachedVertexAttributes(this.m_lastIndex); this.m_lastIndex = -1; } }
void LateUpdate() { if (TMP_TextUtilities.IsIntersectingRectTransform(m_TextComponent.rectTransform, Input.mousePosition, m_Camera)) { #region Example of Character or Sprite Hover int charIndex = TMP_TextUtilities.FindIntersectingCharacter(m_TextComponent, Input.mousePosition, m_Camera, true); if (charIndex != -1 && charIndex != m_lastCharIndex) { m_lastCharIndex = charIndex; TMP_TextElementType elementType = m_TextComponent.textInfo.characterInfo[charIndex].elementType; if (elementType == TMP_TextElementType.Character) { SendOnCharacterHover(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } else if (elementType == TMP_TextElementType.Sprite) { SendOnSpriteHover(m_TextComponent.textInfo.characterInfo[charIndex].character, charIndex); } } #endregion #region Example of Word Hover int wordIndex = TMP_TextUtilities.FindIntersectingWord(m_TextComponent, Input.mousePosition, m_Camera); if (wordIndex != -1 && wordIndex != m_lastWordIndex) { m_lastWordIndex = wordIndex; TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; SendOnWordHover(wInfo.GetWord(), wInfo.firstCharacterIndex, wInfo.characterCount); } if (wordIndex != -1 && Input.GetMouseButtonDown(0)) { TMP_WordInfo wInfo = m_TextComponent.textInfo.wordInfo[wordIndex]; SendOnWordSelect(m_TextComponent, wInfo, wordIndex); m_TextComponent.textInfo.wordInfo[70].firstCharacterIndex = 1000; } #endregion #region Example of Line Hover int lineIndex = TMP_TextUtilities.FindIntersectingLine(m_TextComponent, Input.mousePosition, m_Camera); if (lineIndex != -1 && lineIndex != m_lastLineIndex) { m_lastLineIndex = lineIndex; TMP_LineInfo lineInfo = m_TextComponent.textInfo.lineInfo[lineIndex]; char[] buffer = new char[lineInfo.characterCount]; for (int i = 0; i < lineInfo.characterCount && i < m_TextComponent.textInfo.characterInfo.Length; i++) { buffer[i] = m_TextComponent.textInfo.characterInfo[i + lineInfo.firstCharacterIndex].character; } string lineText = new string(buffer); SendOnLineHover(lineText, lineInfo.firstCharacterIndex, lineInfo.characterCount); } #endregion #region Example of Link Hover int linkIndex = TMP_TextUtilities.FindIntersectingLink(m_TextComponent, Input.mousePosition, m_Camera); if (linkIndex != -1 && linkIndex != m_selectedLink) { m_selectedLink = linkIndex; TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex]; SendOnLinkHover(linkInfo.GetLinkID(), linkInfo.GetLinkText(), linkIndex); } #endregion } }