private void OnCreateRoomEvent(object sender, CreateRoomEventArgs e) { CommonUtils.instance.SwitchViewMask(false); if (e.returnCode == (short)ResultCode.Success) { SceneHandler.instance.LoadScene("Room", false, false); } TLogger.DEBUG(e.debugMessage); }
public override void OnOperationResponse(OperationResponse operationResponse) { JoinRoomEventArgs args = new JoinRoomEventArgs(); args.returnCode = operationResponse.ReturnCode; args.debugMessage = operationResponse.DebugMessage; TLogger.DEBUG("OnJoinRoom"); JoinRoomEvent(this, args); }
private void OnJoinRoomEvent(object sender, JoinRoomEventArgs e) { CommonUtils.instance.SwitchViewMask(false); TLogger.DEBUG("OnJoinRoomEvent."); if (e.returnCode == (short)ResultCode.Success) { SceneHandler.instance.LoadScene("Room", false, false); } }
public void OnStatusChanged(StatusCode statusCode) { switch (statusCode) { case StatusCode.Connect: IsConnected = true; TLogger.DEBUG(IsConnected.ToString()); break; case StatusCode.Disconnect: case StatusCode.DisconnectByServer: case StatusCode.DisconnectByServerLogic: IsConnected = false; break; } }
public void DebugReturn(DebugLevel level, string message) { TLogger.DEBUG(message); }
public override void OnOperationResponse(OperationResponse operationResponse) { TLogger.DEBUG(operationResponse.DebugMessage); }