private Cloth(int w, int h)
            : base()
        {
            NrU = w;
            NrV = h;

            ballConstrain = new BallConstrain(new THREE.Vector3(0, -30, 0), 55);
            ballConstrain.Apply = false;
            objectconstraines.Append(ballConstrain);

            boxConstrain = new BoxConstrain(new THREE.Vector3(0, -90, 0),100.0,100.0,100.0);
            boxConstrain.Apply = true;
            objectconstraines.Append(boxConstrain);

            windForce = new RandomWindForce();
            windForce.Apply = false;

            gravityForce = new YGravity(ParticleConstants.SPEEDFACTOR * 0.00004/ ParticleConstants.TIMESQR);

            globalForces.Push(windForce);
            globalForces.Push(gravityForce);

            CreateParticles();

            MakeConstrains();

            //SetFixed(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,17,20);
            FixRange(0, NrU);
            //SetFixed(0, NrU / 2, NrU);
            // cloth geometry
            Geometry = new THREE.ParametricGeometry(this.ParamFunction, NrU, NrV);
            Geometry.dynamic = true;
        }
Exemple #2
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        public Carpet()
            : base()
        {
            NrU = 30;
            NrV = 30;



            ballConstrain       = new BallConstrain(new THREE.Vector3(-220, -350, 0), 350);
            ballConstrain.Apply = true;
            objectconstraines.Append(ballConstrain);

            //ballConstrain = new BallConstrain(new THREE.Vector3(150, -80, 0), 80);
            //ballConstrain.Apply = true;
            //Allconstraines.Append(ballConstrain);

            boxConstrain       = new BoxConstrain(new THREE.Vector3(+180, -20, 0), 250.0, 250.0, 250);
            boxConstrain.Apply = true;
            objectconstraines.Append(boxConstrain);

            windForce       = new RandomWindForce();
            windForce.Apply = false;
            globalForces.Push(windForce);


            gravityForce = new YGravity(ParticleConstants.SPEEDFACTOR * 0.00004 / ParticleConstants.TIMESQR);
            globalForces.Push(gravityForce);


            CreateParticles();
            MakeConstrains();

            Geometry         = new THREE.ParametricGeometry(this.ParamFunction, NrU, NrV);
            Geometry.dynamic = true;
        }
Exemple #3
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        public Carpet()
            : base()
        {
            NrU = 30;
             NrV = 30;

            ballConstrain = new BallConstrain(new THREE.Vector3(-220, -350, 0), 350);
            ballConstrain.Apply = true;
            objectconstraines.Append(ballConstrain);

            //ballConstrain = new BallConstrain(new THREE.Vector3(150, -80, 0), 80);
            //ballConstrain.Apply = true;
            //Allconstraines.Append(ballConstrain);

            boxConstrain = new BoxConstrain(new THREE.Vector3(+180, -20, 0), 250.0, 250.0, 250);
            boxConstrain.Apply = true;
            objectconstraines.Append(boxConstrain);

            windForce = new RandomWindForce();
            windForce.Apply = false;
            globalForces.Push(windForce);

            gravityForce = new YGravity(ParticleConstants.SPEEDFACTOR * 0.00004 / ParticleConstants.TIMESQR);
            globalForces.Push(gravityForce);

            CreateParticles();
            MakeConstrains();

            Geometry = new THREE.ParametricGeometry(this.ParamFunction, NrU, NrV);
            Geometry.dynamic = true;
        }
Exemple #4
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        private Cloth(int w, int h)
            : base()
        {
            NrU = w;
            NrV = h;


            ballConstrain       = new BallConstrain(new THREE.Vector3(0, -30, 0), 55);
            ballConstrain.Apply = false;
            objectconstraines.Append(ballConstrain);


            boxConstrain       = new BoxConstrain(new THREE.Vector3(0, -90, 0), 100.0, 100.0, 100.0);
            boxConstrain.Apply = true;
            objectconstraines.Append(boxConstrain);


            windForce       = new RandomWindForce();
            windForce.Apply = false;

            gravityForce = new YGravity(ParticleConstants.SPEEDFACTOR * 0.00004 / ParticleConstants.TIMESQR);

            globalForces.Push(windForce);
            globalForces.Push(gravityForce);


            CreateParticles();

            MakeConstrains();


            //SetFixed(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,17,20);
            FixRange(0, NrU);
            //SetFixed(0, NrU / 2, NrU);
            // cloth geometry
            Geometry         = new THREE.ParametricGeometry(this.ParamFunction, NrU, NrV);
            Geometry.dynamic = true;
        }