private void DrawSceneDetail(SceneDetail _sc)
    {
        var asset = AssetDatabase.LoadAssetAtPath <SceneAsset>(TGPaths.FullScenePath(_sc.sceneName));

        if (asset == null)
        {
            EditorGUILayout.HelpBox("Please make sure scene has saved to Assets/_Projects/Scenes Directory", MessageType.Warning);
        }
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.ObjectField(asset, typeof(SceneAsset), false, GUILayout.Width(350), GUILayout.MinWidth(150));
        EditorGUILayout.LabelField(_sc.deviceType, GUILayout.Width(100));
        EditorGUILayout.EndHorizontal();
    }
    // 清理没用的场景
    private void ClearNullScene()
    {
        var sceneDatas = m_settingData.sceneDatas;

        for (int i = sceneDatas.Count - 1; i >= 0; i--)
        {
            var sceneDetails = sceneDatas[i].sceneDetails;
            for (int j = sceneDetails.Count - 1; j >= 0; j--)
            {
                var asset = AssetDatabase.LoadAssetAtPath <SceneAsset>(TGPaths.FullScenePath(sceneDetails[j].sceneName));

                // 找不到该场景则清除该场景
                if (asset == null)
                {
                    sceneDatas[i].sceneDetails.RemoveAt(j);
                }
            }
        }
        EditorUtility.SetDirty(m_settingData);
    }