Exemple #1
0
        internal void SetColor(OpenGL gl, TGLCoord V)
        {
            float C = 0;

            C = (float)Math.Sqrt(V.X * V.X + V.Y * V.Y + V.Z * V.Z);
            gl.Color(C, C, C + 0.1f);
        }
Exemple #2
0
        //{----------------------------------------------------------}
        //{  Interpolate the position where an metaballs intersects  }
        //{  the line betweenthe two coordicates, C1 and C2          }
        //{----------------------------------------------------------}
        internal void Interpolate(TGridPoint C1, TGridPoint C2, out TGLCoord CResult, out TGLCoord Norm)
        {
            float mu = 0;

            if (Math.Abs(C1.Value) == 1)
            {
                CResult = C1.Pos;
                Norm    = C1.Normal;
            }
            else
            if (Math.Abs(C2.Value) == 1)
            {
                CResult = C2.Pos;
                Norm    = C2.Normal;
            }
            else
            if (C1.Value == C2.Value)
            {
                CResult = C1.Pos;
                Norm    = C1.Normal;
            }
            else
            {
                mu        = (1 - C1.Value) / (C2.Value - C1.Value);
                CResult.X = C1.Pos.X + mu * (C2.Pos.X - C1.Pos.X);
                CResult.Y = C1.Pos.Y + mu * (C2.Pos.Y - C1.Pos.Y);
                CResult.Z = C1.Pos.Z + mu * (C2.Pos.Z - C1.Pos.Z);

                Norm.X = C1.Normal.X + (C2.Normal.X - C1.Normal.X) * mu;
                Norm.Y = C1.Normal.Y + (C2.Normal.Y - C1.Normal.Y) * mu;
                Norm.Z = C1.Normal.Z + (C2.Normal.Z - C1.Normal.Z) * mu;
            }
        }