void spawnRabbit() { int index = Random.Range(0, spawnPoints.Length - 1); GameObject chosenSpawn = spawnPoints[index]; Instantiate(prefab, chosenSpawn.transform.position, Quaternion.identity); currentQuestion = bank.getRandomQuestion(true); if (currentQuestion == null) { //all answered } TEXDraw text = questionDisplay.GetComponent <TEXDraw>(); text.text = currentQuestion.question; popAnswers(); answersSpawned = new GameObject[currentQuestion.answers.Length]; int size = Screen.height / currentQuestion.answers.Length; for (int i = 0; i < currentQuestion.answers.Length; i++) { GameObject answer = Instantiate(questionPrefab, Vector2.zero, Quaternion.identity); answer.transform.SetParent(canvas.transform); RectTransform bounds = answer.GetComponent <RectTransform>(); answer.transform.position = new Vector2(Screen.width - bounds.rect.width / 2, Screen.height - (i * size + size / 2)); answer.GetComponent <TEXDraw>().text = currentQuestion.answers[i]; answer.GetComponent <Draggable>().manager = this; answersSpawned[i] = answer; } Debug.Log("answers" + currentQuestion.answers.Length); }
public void Init() { input = transform.Find("InputField").GetComponent <InputField>(); inputPanel = GameObject.Find("/UI/CanvasBack").transform.Find("InputPanel").GetComponent <InputPanel>(); texdraw = transform.Find("TEXDraw").GetComponent <TEXDraw>(); Clear(); }
public void getNodeByDiff(int diff) { Node newNOde = Assets.Scripts.Fonctions.Tree.getRandomNodeOfDepth(diff); currentNode = newNOde; TEXDrawComponent = this.GetComponentInChildren <TEXDraw>(); updateText(currentNode.value); }
private static float GetRotationAngle(TEXDraw tex) { var mtx = Quaternion.Inverse(tex.transform.rotation); if (tex.canvas) { mtx = tex.canvas.transform.rotation * mtx; } return(Quaternion.Angle(mtx, Quaternion.identity)); }
public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Set text in editor from json")) { UpdateUIString(); } #if TEXDrawPlugin if (GUILayout.Button("Convert text to TEXDraw, can't undo !!")) { LangManager.Instance.ForAllLang( ( Lang pLang ) => { Text lText = pLang.GetComponent <Text>(); if (lText != null) { string lTxtContent = lText.text; int lFontSize = lText.fontSize; Color lColor = lText.color; bool lRayCast = lText.raycastTarget; TextAnchor lAlign = lText.alignment; Vector2 lVectorAlign = Text.GetTextAnchorPivot(lAlign); GameObject lGameObject = pLang.GetComponent <Component>().gameObject; DestroyImmediate(lText); lGameObject.AddComponent <TEXDraw>(); TEXDraw lTexDraw = pLang.GetComponent <TEXDraw>(); lTexDraw.text = lTxtContent; lTexDraw.size = lFontSize; lTexDraw.color = lColor; lTexDraw.alignment = lVectorAlign; lTexDraw.autoFit = TexDrawLib.Fitting.Off; lTexDraw.autoWrap = TexDrawLib.Wrapping.WordWrap; lTexDraw.raycastTarget = lRayCast; /*Debug.Log( pLang.name + " font size : " + lFontSize + " color : ( "+ lColor.r+","+ lColor.g +","+ lColor.b +","+ lColor.a +")" ); * Debug.Log( lTxtContent );*/ //Debug.Log( lAlign ); //Debug.Log( lVectorAlign ); } else { //TEXDraw lTexDraw = pLang.GetComponent<TEXDraw>(); //Debug.Log( lTexDraw.alignment ); } } ); UpdateUIString(); } #endif }
void Start() { chara = GameObject.FindGameObjectWithTag("Player").GetComponent <Character>(); if (function != "") { currentNode = Assets.Scripts.Fonctions.Tree.getNodeFromString(function.Split(',')); } enemy_animator = GetComponent <Animator>(); player_animator = chara.GetComponent <Animator>(); doAttack = false; TEXDrawComponent = this.GetComponentInChildren <TEXDraw>(); updateText(currentNode.value); }
void GUIDrawNode(TEXDraw tex) { EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginVertical(); EditorGUILayout.Space(); var rBox = EditorGUILayout.BeginVertical(); GUI.Box(rBox, GUIContent.none); EditorGUILayout.BeginHorizontal(); { var r = EditorGUILayout.GetControlRect(GUILayout.Width(20f)); if (GUI.Button(r, "+")) { OnAddInside = false; EditorUtility.DisplayCustomMenu(r, insertContext, -1, new EditorUtility.SelectMenuItemFunction(OnAddPopup), tex.gameObject); } if (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.Width(20f)), "-")) { Undo.DestroyObjectImmediate(tex.gameObject); } if (GUI.Button(EditorGUILayout.GetControlRect(GUILayout.Width(30f)), "<>")) { Selection.activeGameObject = tex.gameObject; } tex.autoFit = (Fitting)EditorGUILayout.EnumPopup(tex.autoFit, GUILayout.ExpandWidth(true)); } EditorGUILayout.EndHorizontal(); if (!tex) { EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); EditorGUI.EndChangeCheck(); return; } tex.text = TEXBoxHighlighting.DrawText(tex.text, 10, GUILayout.Width(90f), GUILayout.ExpandWidth(true)); { if (tex.autoFit != Fitting.RectSize) { GUIHandleFitter(tex.gameObject); } } EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); if (EditorGUI.EndChangeCheck() && tex) { EditorUtility.SetDirty(tex); } }
void SetMode(TEXInputChildMode modeNow) { if (modeNow == mode) { return; } if (child_0) { DestroyImmediate(child_0); } if (child_1) { DestroyImmediate(child_1); } if (child_2) { DestroyImmediate(child_2); } if (child_3) { DestroyImmediate(child_3); } switch (modeNow) { case TEXInputChildMode.Character: child_0 = gameObject.AddComponent <TEXDraw>(); break; case TEXInputChildMode.BlockChar: child_1 = gameObject.AddComponent <Image>(); break; case TEXInputChildMode.HorizontalBox: child_2 = gameObject.AddComponent <HorizontalLayoutGroup>(); break; case TEXInputChildMode.VerticalBox: child_3 = gameObject.AddComponent <VerticalLayoutGroup>(); break; } }
public void Init() { rectTransform = GetComponent <RectTransform>(); btnToggleObject = transform.Find("ButtonToggle").gameObject; btnDeleteObject = transform.Find("ButtonDelete").gameObject; //btnToggle = btnToggleObject.GetComponent<DoubleClickButton>(); btnToggle = btnToggleObject.GetComponent <Button>(); btnDelete = btnDeleteObject.GetComponent <Button>(); btnToggle.onClick.AddListener(ToggleButtonDoubleClicked); btnDelete.onClick.AddListener(DeleteButtonClicked); if (transform.Find("Text").GetComponent <TEXDraw>() != null) { text1 = transform.Find("Text").GetComponent <TEXDraw>(); } else { text = transform.Find("Text").GetComponent <Text>(); } }
public void UpdateUiString(bool pInPlayMode = true, string pLang = "", bool pUseEmptyString = false) { if ((textId != null) && (textId.Length > 0) || (pUseEmptyString)) { if ((pLang == null) || (pLang.Length == 0)) { pLang = LangManager.Instance.GetCurrentLanguage(user); } if (forceLang.Length > 0) { pLang = forceLang; } string lNewText = Get(textId, pLang); string lFontSizeString = Get(textId, "fontSize"); string lFontFamily = Get(textId, "fontFamily"); #if TEXDrawPlugin string lFontFamilyBold = Get(textId, "fontFamilyBold"); string lFontFamilyItalic = Get(textId, "fontFamilyItalic"); #endif int lFontSize = 0; if (lFontSizeString.Length > 0) { lFontSize = int.Parse(lFontSizeString); } if (forceCapitilize) { lNewText = lNewText.ToUpper(); } Text lText = GetComponent <Text>(); if (lText != null) { if (lText.text != lNewText) { lText.text = lNewText; } if ((lFontSize > 0) && (lFontSize != lText.fontSize)) { lText.fontSize = lFontSize; } if (lFontFamily.Length > 0) { Font lFont = LangManager.Instance.GetFontByShortName(lFontFamily); if ((lFont != null) && (lText.font != lFont)) { lText.font = lFont; } } // Have a font } else { #if TEXDrawPlugin TEXDraw lTexDraw = GetComponent <TEXDraw>(); if (lTexDraw != null) { lNewText = GetPluginTxt(lNewText, lFontFamily, lFontFamilyBold, lFontFamilyItalic); if (lTexDraw.text != lNewText) { lTexDraw.text = lNewText; } if ((lFontSize > 0) && (lFontSize != lTexDraw.size)) { lTexDraw.size = lFontSize; } } // support texDraw plugin #endif } //\gothambold{petit} #if UNITY_EDITOR if (!pInPlayMode) { EditorUtility.SetDirty(this); } #endif } }