public void InitAllGameAI() { TDwgGameDatAI GameDatAI = new TDwgGameDatAI(); try { TDwgGameAI DwgGameAI = new TDwgGameAI(); for (Int32 GameAILoop = 0; GameAILoop < gameAI.LongLength; GameAILoop++) { theCounters++; gameAI[GameAILoop] = randomValue.Next() * 1; DwgGameAI.gameAI[GameAILoop] = gameAI[GameAILoop]; } } finally { TDwgGameDatAI DatAI = new TDwgGameDatAI(gameAI); DatAI.InitSetUpRndNumAI(ref theCounters, TheRandomValue); DatAI.SetUpDic(DatAI.AllTheyValuePairs); DatAI.InitGameDatAI(); DatAI.InitAllArr(); DatAI.SetUpFibNums(); } }
public virtual void InitGameDatAI() { dwgGameDatAI = new TDwgGameDatAI(TheRandomValue); try { dwgGameDatAI.TheGameSetAI [0] = randomValue.Next() * 1; } finally { dwgGameDatAI.theCounters++; dwgGameDatAI.InitSetUpRndNumAI(ref theCounters, randomValue); } }