Exemple #1
0
        public void ComputeHeight(ref ComputeBuffer layerBuffer, ref ComputeBuffer maskBuffer, float seedParent, bool first = false)
        {
            TC_Compute compute = TC_Compute.instance;

            float seedTotal = seed + seedParent;

            layerBuffer = selectNodeGroup.ComputeValue(seedTotal);

            if (layerBuffer != null)
            {
                if (maskNodeGroup.active)
                {
                    maskBuffer = maskNodeGroup.ComputeValue(seedTotal);
                }

                if (maskBuffer != null)
                {
                    if (method != Method.Lerp || first)
                    {
                        InitPreviewRenderTexture(true, "rtPreview_Layer_" + TC.outputNames[outputId]);
                        compute.RunComputeMethod(null, null, layerBuffer, ref maskBuffer, 0, rtPreview);
                    }
                }
                else
                {
                    rtDisplay = selectNodeGroup.rtDisplay;
                }
            }
            else
            {
                TC_Reporter.Log("Layerbuffer " + listIndex + " = null, reporting from layer");
            }
        }
Exemple #2
0
        // Compute height, trees and objects
        public ComputeBuffer ComputeSingle(ref ComputeBuffer totalBuffer, float seedParent, bool first = false)
        {
            if (!groupResult.active)
            {
                return(null);
            }

            TC_Compute compute = TC_Compute.instance;

            float seedTotal = seed + seedParent;

            totalBuffer = groupResult.ComputeSingle(seedTotal, first);

            // Debug.Log("layerMaskBuffer " + layerMaskBuffer == null);
            ComputeBuffer maskBuffer = null;

            if (maskNodeGroup.active)
            {
                maskBuffer = maskNodeGroup.ComputeValue(seedTotal);
            }

            if (maskBuffer != null)
            {
                TC_Compute.InitPreviewRenderTexture(ref rtPreview, "rtPreview_LayerGroup");

                if (method != Method.Lerp || first)
                {
                    if (outputId == TC.heightOutput)
                    {
                        compute.RunComputeMethod(null, null, totalBuffer, ref maskBuffer, 0, rtPreview);
                    }
                    else
                    {
                        compute.RunItemComputeMask(this, ref rtPreview, groupResult.rtDisplay, ref totalBuffer, ref maskBuffer);
                    }
                }

                rtDisplay = rtPreview;
            }
            else
            {
                if (outputId == TC.heightOutput || level == 0 || groupResult.totalActive == 1)
                {
                    rtDisplay = groupResult.rtDisplay;
                }
                else
                {
                    rtDisplay = rtPreview;
                }
            }

            if (totalBuffer == null)
            {
                TC_Reporter.Log("Layer buffer null");
            }

            return(maskBuffer);
        }
Exemple #3
0
        public ComputeBuffer ComputeValue(float seedParent)
        {
            TC_Compute compute = TC_Compute.instance;

            if (compute == null)
            {
                Debug.Log("Compute is null");
            }

            ComputeBuffer nodeBuffer  = null;
            ComputeBuffer totalBuffer = null;

            bool inputCurrent;

            if (totalActive > 1)
            {
                InitPreviewRenderTexture(true, name);
            }

            int length = useConstant ? 1 : itemList.Count;

            float seedTotal = seed + seedParent;

            for (int i = 0; i < length; i++)
            {
                TC_Node node = itemList[i] as TC_Node;

                if (node != null)
                {
                    node.Init();

                    if (!node.active)
                    {
                        continue;
                    }

                    if (node.clamp)
                    {
                        // if (node.OutOfBounds()) continue;
                    }

                    inputCurrent = (node.inputKind == InputKind.Current);
                    node.InitPreviewRenderTexture(true, node.name);

                    if (totalBuffer == null && !inputCurrent)
                    {
                        totalBuffer = compute.RunNodeCompute(this, node, seedTotal);
                    }
                    else
                    {
                        if (!inputCurrent)
                        {
                            // Debug.Log(totalBuffer == null);
                            nodeBuffer = compute.RunNodeCompute(this, node, seedTotal, totalBuffer, false);
                        }
                        else
                        {
                            for (int j = 0; j < node.iterations; j++)
                            {
                                totalBuffer = compute.RunNodeCompute(this, node, seedTotal, totalBuffer, true);
                            }
                            // if (preview && totalBuffer != null) { compute.DisposeBuffer(ref totalBuffer); }
                        }

                        // if (preview && nodeBuffer != null) { compute.DisposeBuffer(ref nodeBuffer); }
                    }
                    if (totalBuffer != null && nodeBuffer != null && !inputCurrent)
                    {
                        compute.RunComputeMethod(this, node, totalBuffer, ref nodeBuffer, itemList.Count, i == lastActive ? rtPreview : null);
                    }
                }
                else
                {
                    TC_NodeGroup nodeGroup = itemList[i] as TC_NodeGroup;

                    if (nodeGroup != null)
                    {
                        if (!nodeGroup.active)
                        {
                            continue;
                        }
                        if (totalBuffer == null)
                        {
                            totalBuffer = nodeGroup.ComputeValue(seedTotal);
                        }
                        else
                        {
                            nodeBuffer = nodeGroup.ComputeValue(seedTotal);
                        }

                        if (totalBuffer != null && nodeBuffer != null)
                        {
                            compute.RunComputeMethod(this, nodeGroup, totalBuffer, ref nodeBuffer, itemList.Count, i == lastActive ? rtPreview : null);
                        }
                    }
                }
            }

            if (totalActive == 1)
            {
                TC_Compute.DisposeRenderTexture(ref rtPreview);
                rtDisplay = itemList[firstActive].rtDisplay;
            }

            if (isPortalCount > 0 && totalBuffer != null)
            {
                TC_Compute.instance.MakePortalBuffer(this, totalBuffer);
            }

            return(totalBuffer);
        }
Exemple #4
0
        // Compute height, trees and objects
        public ComputeBuffer ComputeSingle(float seedParent, bool first = false)
        {
            TC_Compute compute = TC_Compute.instance;

            ComputeBuffer totalBuffer     = null;
            ComputeBuffer layerBuffer     = null;
            ComputeBuffer layerMaskBuffer = null;

            RenderTexture[] rtsPreview     = null;
            RenderTexture   rtRightPreview = null;
            RenderTexture   rtLeftPreview  = null;

            if (outputId != TC.heightOutput)
            {
                rtsPreview = new RenderTexture[2];
            }

            SetPreviewTextureBefore();

            int even = 0;

            float seedTotal = seed + seedParent;

            for (int i = 0; i < itemList.Count; i++)
            {
                TC_Layer layer = itemList[i] as TC_Layer;

                if (layer != null)
                {
                    if (!layer.active)
                    {
                        TC_Reporter.Log("Inactive layer " + i); continue;
                    }

                    if (totalBuffer == null)
                    {
                        if (outputId == TC.heightOutput)
                        {
                            layer.ComputeHeight(ref totalBuffer, ref layerMaskBuffer, seedTotal, i == firstActive);
                        }
                        else
                        {
                            layer.ComputeItem(ref totalBuffer, ref layerMaskBuffer, seedTotal, i == firstActive);
                            if (totalBuffer != null)
                            {
                                rtLeftPreview = layer.rtDisplay;
                            }
                        }

                        TC_Area2D.current.layerGroupBuffer = totalBuffer; // Portal

                        compute.DisposeBuffer(ref layerMaskBuffer);
                    }
                    else
                    {
                        if (outputId == TC.heightOutput)
                        {
                            layer.ComputeHeight(ref layerBuffer, ref layerMaskBuffer, seedTotal);
                        }
                        else
                        {
                            layer.ComputeItem(ref layerBuffer, ref layerMaskBuffer, seedTotal);
                        }

                        if (layerBuffer != null)
                        {
                            if (outputId == TC.heightOutput)
                            {
                                compute.RunComputeMethod(this, layer, totalBuffer, ref layerBuffer, totalActive, i == lastActive ? rtPreview : null, layerMaskBuffer);
                            }
                            else
                            {
                                rtRightPreview = layer.rtDisplay;
                                compute.RunComputeObjectMethod(this, layer, totalBuffer, ref layerBuffer, layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }
                            TC_Area2D.current.layerGroupBuffer = totalBuffer;
                        }
                        compute.DisposeBuffer(ref layerMaskBuffer);
                    }
                }
                else
                {
                    TC_LayerGroup layerGroup = itemList[i] as TC_LayerGroup;
                    if (layerGroup == null)
                    {
                        continue;
                    }
                    if (!layerGroup.active)
                    {
                        continue;
                    }

                    if (totalBuffer == null)
                    {
                        layerMaskBuffer = layerGroup.ComputeSingle(ref totalBuffer, seedTotal, i == firstActive);
                        if (totalBuffer != null)
                        {
                            rtLeftPreview = layerGroup.rtDisplay;
                        }

                        TC_Area2D.current.layerGroupBuffer = totalBuffer;

                        compute.DisposeBuffer(ref layerMaskBuffer);
                    }
                    else
                    {
                        layerMaskBuffer = layerGroup.ComputeSingle(ref layerBuffer, seedTotal);

                        if (layerBuffer != null)
                        {
                            if (outputId == TC.heightOutput)
                            {
                                compute.RunComputeMethod(this, layerGroup, totalBuffer, ref layerBuffer, totalActive, i == lastActive ? rtPreview : null, layerMaskBuffer);
                            }
                            else
                            {
                                rtRightPreview = layerGroup.rtDisplay;
                                compute.RunComputeObjectMethod(this, layerGroup, totalBuffer, ref layerBuffer, layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }
                            TC_Area2D.current.layerGroupBuffer = totalBuffer;
                        }
                        compute.DisposeBuffer(ref layerMaskBuffer);
                    }
                }
            }

            SetPreviewTextureAfter();

            if (outputId != TC.heightOutput)
            {
                TC_Compute.DisposeRenderTextures(ref rtsPreview);
            }
            compute.DisposeBuffer(ref layerMaskBuffer);

            if (totalBuffer == null)
            {
                TC_Reporter.Log("Layer buffer null");
            }
            return(totalBuffer);
        }