public void SetColors(TCODConsole screen, bool selected, bool enabled) { if (enabled) { if (selected) { screen.setForegroundColor(ColorPresets.LightGray); screen.setBackgroundColor(ColorPresetsFromTCOD.BrightBlue); } else { screen.setForegroundColor(ColorPresets.Gray); screen.setBackgroundColor(ColorPresets.Black); } } else { if (selected) { screen.setForegroundColor(ColorPresets.Red); screen.setBackgroundColor(ColorPresetsFromTCOD.BrightYellow); } else { screen.setForegroundColor(ColorPresets.Red); screen.setBackgroundColor(ColorPresets.Black); } } }
// Display a line of text public void DisplayText(string textToDisplay, int x, int y, TCODColor foregroundColor, TCODColor backgroundColor, int Index) { // Handle mainmenu colour-swapping if (Index == (int)currentMenuOption) { foregroundColor = TCODColor.black; colourInterpolate = colourInterpolate + colourInterpolateStep; if (colourInterpolate >= 0.91) { colourInterpolateStep = -0.01; } else if (colourInterpolate <= 0.11) { colourInterpolateStep = 0.01; } backgroundColor = TCODColor.Interpolate(TCODColor.yellow, TCODColor.red, (float)colourInterpolate); } rootConsole.setBackgroundColor(backgroundColor); rootConsole.setForegroundColor(foregroundColor); if (Index != -1) { System.Text.StringBuilder OffSetString = new System.Text.StringBuilder(); OffSetString.Append(' ', (36 - textToDisplay.Length) / 2); textToDisplay = OffSetString + textToDisplay + OffSetString; } else { if (x == -1) { x = (consoleWidth - textToDisplay.Length) / 2; } } int offset = 0; foreach (char value in textToDisplay) { if (value == '[') { rootConsole.setForegroundColor(foregroundColor); } else if (value == ']') { rootConsole.setForegroundColor(foregroundColor); } else if (offset == 1 && textToDisplay[0] == '[') { rootConsole.setForegroundColor(foregroundColor); } else { rootConsole.setForegroundColor(foregroundColor); } offset++; rootConsole.setCharBackground(x + offset, y, backgroundColor, TCODBackgroundFlag.Set); rootConsole.print(x + offset, y, value.ToString()); } }
private static void RenderAllConsoles(Game game, TCODConsole rootConsole, TCODConsole playConsole, TCODColor fogOfWarColour, TCODConsole playerConsole, TCODConsole competitorConsole, TCODConsole eventsConsole, Rectangle playBounds, Rectangle playerBounds, Rectangle competitorBounds, Rectangle eventBounds) { rootConsole.clear(); rootConsole.setForegroundColor(ColorPresets.White); rootConsole.setBackgroundColor(ColorPresets.Black); RenderPlayConsole(game, playConsole, fogOfWarColour, playBounds); RenderPlayerConsole(game.Player, playerConsole, playerBounds); //RenderThreatConsole(game.Player, game.Actors, threatConsole, threatBounds); RenderCompetitorConsole(game, competitorConsole, competitorBounds); RenderEventsConsole(game, eventsConsole, eventBounds); TCODConsole.blit(playConsole, 0, 0, playBounds.Width, playBounds.Height, rootConsole, playBounds.X, playBounds.Y); TCODConsole.blit(playerConsole, 0, 0, playerBounds.Width, playerBounds.Height, rootConsole, playerBounds.X, playerBounds.Y); TCODConsole.blit(competitorConsole, 0, 0, competitorBounds.Width, competitorBounds.Height, rootConsole, competitorBounds.X, competitorBounds.Y); TCODConsole.blit(eventsConsole, 0, 0, eventBounds.Width, eventBounds.Height, rootConsole, eventBounds.X, eventBounds.Y); //playConsole.Blit(0, 0, playBounds.Width, playBounds.Height, rootConsole, playBounds.X, playBounds.Y); //playerConsole.Blit(0, 0, playerBounds.Width, playerBounds.Height, rootConsole, playerBounds.X, // playerBounds.Y); //competitorConsole.Blit(0, 0, competitorBounds.Width, competitorBounds.Height, rootConsole, // competitorBounds.X, competitorBounds.Y); //eventsConsole.Blit(0, 0, eventBounds.Width, eventBounds.Height, rootConsole, eventBounds.X, eventBounds.Y); }
public void Draw() { int lightLenght = (int)((1 - _player.Light.Used) * 80); _root.setBackgroundColor(TCODColor.black); _root.setForegroundColor(TCODColor.white); Map.Draw(_mapConsole); _messages.Draw(); TCODConsole.blit(_mapConsole, 0, 0, 80, 50, _root, 0, 1); TCODConsole.blit(_messages.Console, 0, 0, 80, 10, _root, 0, 51); _root.hline(0, 0, 80, TCODBackgroundFlag.Set); _root.setBackgroundColor(TCODColor.amber); _root.setForegroundColor(TCODColor.amber); _root.hline(0, 0, lightLenght, TCODBackgroundFlag.Set); TCODConsole.flush(); }
public static TCODConsole LoadImage(string fileName) { var transparentColor = new TCODColor(255, 0, 255); TCODConsole image = null; try { using (var file = File.Open(fileName, FileMode.Open)) { var decrompressedStream = new GZipStream(file, CompressionMode.Decompress); var reader = new BinaryReader(decrompressedStream); var fileVersion = reader.ReadInt32(); var layerCount = reader.ReadInt32(); // Reserving space for these in advance, so I'm not doing memory // allocations repeatedly in the loop. int layerWidth = 0; int layerHeight = 0; int x, y; int characterCode = 0; TCODColor foreground = new TCODColor(); TCODColor background = new TCODColor(); for (int layerIndex = 0; layerIndex < layerCount; ++layerIndex) { layerWidth = reader.ReadInt32(); layerHeight = reader.ReadInt32(); if (image == null) { image = new TCODConsole(layerWidth, layerHeight); image.setBackgroundColor(transparentColor); image.clear(); image.setKeyColor(transparentColor); } for (var charIndex = 0; charIndex < layerWidth * layerHeight; ++charIndex) { x = charIndex / layerHeight; y = charIndex % layerHeight; characterCode = reader.ReadInt32(); foreground.Red = reader.ReadByte(); foreground.Green = reader.ReadByte(); foreground.Blue = reader.ReadByte(); background.Red = reader.ReadByte(); background.Green = reader.ReadByte(); background.Blue = reader.ReadByte(); // Check if the current cell is transparent. if (background.NotEqual(transparentColor)) { image.putCharEx(x, y, characterCode, foreground, background); } } } } } catch (Exception e) { Logger.Error($"Error loading file '{fileName}': {e.Message}"); } return(image); }
public void ResetColors(TCODConsole screen) { if (m_stuffSaved) { screen.setForegroundColor(m_savedForeground); screen.setBackgroundColor(m_savedBackground); m_stuffSaved = false; } }
public GUI(Window win, TCODConsole main, Camera camera) { statusWindow = new TCODConsole(Window.StatusPanelWidth, win.Height); eventLog = new TCODConsole(win.Width - Window.StatusPanelWidth, Window.MessagePanelHeight); statusWindow.setAlignment(TCODAlignment.CenterAlignment); statusWindow.setBackgroundColor(TCODColor.darkestRed.Multiply(0.1f)); this.main = main; this.window = win; this.camera = camera; }
public Fov(Actor owner, params object[] args) : base(owner, args) { if (args.Length > 0) { if (args[0].GetType() == typeof(string)) { fovRadius = int.Parse((string)args[0]); } else { fovRadius = (int)args[0]; } } if (args.Length > 1) { if (args[1].GetType() == typeof(string)) { strenght = byte.Parse((string)args[1]); } else { strenght = (byte)(int)args[1]; } } if (args.Length > 2) { try { System.Reflection.PropertyInfo property = typeof(libtcod.TCODColor).GetProperty(args[2].ToString().ToLower()); if (property != null) { color = (libtcod.TCODColor)property.GetValue(color, null); } } catch (Exception exc) { Console.WriteLine(exc.Message); } } mapx = (fovRadius); mapy = (fovRadius); height = mapx; width = mapy; fovMaps = new TCODMap[2]; fovMaps[0] = new TCODMap(width * 2, height * 2); fovMaps[1] = new TCODMap(width * 2, height * 2); calculatedMaps = new byte[width * 2, height * 2, fovMaps.Length]; lightmap = new TCODConsole(map.renderWidth, map.renderHeight); lightmap.setBackgroundColor(TCODColor.black); lightmap.setKeyColor(TCODColor.black); update(); }
public override void DrawNewFrame(TCODConsole screen) { if (m_isSelectionCursor) { screen.setCharBackground(ScreenCenter.X + 1, ScreenCenter.Y + 1, TCODColor.darkYellow); if (ToolTipsEnabled) { if (TCODSystem.getElapsedMilli() - m_lastCursorMovedTime > TimeUntilToolTipPopup) { if (m_currentToolTips.Count > 0) { const int MaxNumberOfLinesToShow = 3; int numberOfLinesToShow = System.Math.Min(m_currentToolTips.Count, MaxNumberOfLinesToShow); int longestLine = 0; for (int i = 0; i < numberOfLinesToShow; ++i) longestLine = System.Math.Max(longestLine, m_currentToolTips[i].Length); // If we're going to need to print "...more..." make sure we have the width if (m_currentToolTips.Count > MaxNumberOfLinesToShow) longestLine = System.Math.Max(longestLine, 10); screen.setBackgroundColor(ColorPresets.DarkGray); int frameHeight = m_currentToolTips.Count > MaxNumberOfLinesToShow ? 3 + numberOfLinesToShow : 2 + numberOfLinesToShow; screen.printFrame(ScreenCenter.X + 2, ScreenCenter.Y - 2, longestLine + 2, frameHeight, false, TCODBackgroundFlag.Multiply); for (int i = 0; i < numberOfLinesToShow; ++i) screen.printEx(ScreenCenter.X + 3, ScreenCenter.Y - 1 + i, TCODBackgroundFlag.Multiply, TCODAlignment.LeftAlignment, m_currentToolTips[i]); if (m_currentToolTips.Count > MaxNumberOfLinesToShow) screen.printEx(ScreenCenter.X + 3, ScreenCenter.Y - 1 + MaxNumberOfLinesToShow, TCODBackgroundFlag.Multiply, TCODAlignment.LeftAlignment, "...more..."); screen.setBackgroundColor(ColorPresets.Black); } } } } }
public override void load(Actor owner) { base.load(owner); lightmap = new TCODConsole(map.renderWidth, map.renderHeight); lightmap.setBackgroundColor(TCODColor.black); lightmap.setKeyColor(TCODColor.black); fovMaps = new TCODMap[2]; fovMaps[0] = new TCODMap(width * 2, height * 2); fovMaps[1] = new TCODMap(width * 2, height * 2); calculatedMaps = new byte[width * 2, height * 2, fovMaps.Length]; initializeFov = true; }
public DynamicFov() : base() { mapx = 0; mapy = 0; height = map.renderHeight + (mapy); width = map.renderWidth + (mapx); fovMaps = new TCODMap[1]; fovMaps[0] = new TCODMap(width, height); lightmap = new TCODConsole(map.renderWidth, map.renderHeight); lightmap.setBackgroundColor(TCODColor.black); lightmap.setKeyColor(TCODColor.black); update(); }
public override void load(Actor owner) { base.load(owner); mapx = 0; mapy = 0; height = map.renderHeight + (mapy); width = map.renderWidth + (mapx); fovMaps = new TCODMap[1]; fovMaps[0] = new TCODMap(width, height); lightmap = new TCODConsole(map.renderWidth, map.renderHeight); lightmap.setBackgroundColor(TCODColor.black); lightmap.setKeyColor(TCODColor.black); initializeFov = true; update(); }
//Initialisation logic public void Init() { TCODConsole.setCustomFont("oryx_tiles.png", ((int)TCODFontFlags.Greyscale | (int)TCODFontFlags.LayoutTCOD), 32, 12); TCODConsole.initRoot(80, 50, "DarkRL", false, TCODRendererType.GLSL); console = TCODConsole.root; TCODConsole.checkForKeypress(); console.setBackgroundColor(TCODColor.black); }
public void SetBackgroundColour(TCODColor colour) { _console.setBackgroundColor(colour); }
public void Render(TCODConsole con, bool linewrap = true) { int maxlines = con.getHeight()-2; //Corrected for border int maxchars = con.getWidth()-2; List<String> lines = new List<string>(); List<MessageColor> colors = new List<MessageColor>(); string temp; if (log.Count == 0) return; int i = log.Count-maxlines-1; if (log.Count <= maxlines) i = 0; while (i < log.Count) { if (log[i].MessageText.Length > maxchars && linewrap) { //Oh god the horror that is this function // //Further down, lines are printed from latest to newest (added to "lines") //so in order to display multiline messages correctly, the last of the multiple //lines must be added to lines first and the first last. This is done via //a temporary array which is filled from highest to lowest and then added to lines. int templines =(int)Math.Ceiling((double)log[i].MessageText.Length / (double)maxchars); string[] temparr = new string[templines]; int k = templines-1; temp = log[i].MessageText; while (temp.Length > maxchars) { temparr[k] = temp.Substring(0, maxchars); colors.Add(log[i].GetMessageColor()); temp = temp.Remove(0, maxchars); k--; } temparr[k] = temp; foreach (String s in temparr) { lines.Add(s); } colors.Add(log[i].GetMessageColor()); } else { lines.Add(log[i].MessageText); colors.Add(log[i].GetMessageColor()); } i++; } int endcount = lines.Count - maxlines; if (lines.Count < maxlines) endcount = 0; int y = 0; for (int j = lines.Count-1; j >= endcount; j--) { con.setForegroundColor(colors[j].ForeColor); con.setBackgroundFlag(TCODBackgroundFlag.None); if (colors[j].BackColor != null) { con.setBackgroundColor(colors[j].BackColor); con.setBackgroundFlag(TCODBackgroundFlag.Screen); } con.print(1, 1 + y, lines[j]); y++; } }
public int Run(string[] args) { fillSampleList(); int curSample = 0; // index of the current sample bool first = true; // first time we render a sample TCODKey key = new TCODKey(); string font = "celtic_garamond_10x10_gs_tc.png"; int numberCharsHorz = 32; int numberCharsVert = 8; int fullscreenWidth = 0; int fullscreenHeight = 0; bool fullscreen = false; bool credits = false; TCODFontFlags flags = TCODFontFlags.Grayscale | TCODFontFlags.LayoutTCOD; TCODFontFlags newFlags = 0; for (int i = 1; i < args.Length; i++) { if (args[i] == "-font" && ArgsRemaining(args, i, 1)) { i++; font = args[i]; } else if (args[i] == "-font-char-numberRows" && ArgsRemaining(args, i, 2)) { i++; numberCharsHorz = System.Convert.ToInt32(args[i]); i++; numberCharsVert = System.Convert.ToInt32(args[i]); } else if (args[i] == "-fullscreen-resolution" && ArgsRemaining(args, i, 2)) { i++; fullscreenWidth = System.Convert.ToInt32(args[i]); i++; fullscreenHeight = System.Convert.ToInt32(args[i]); } else if (args[i] == "-fullscreen") { fullscreen = true; } else if (args[i] == "-font-in-row") { flags = 0; newFlags |= TCODFontFlags.LayoutAsciiInRow; } else if (args[i] == "-font-greyscale") { flags = 0; newFlags |= TCODFontFlags.Grayscale; } else if (args[i] == "-font-tcod") { flags = 0; newFlags |= TCODFontFlags.LayoutTCOD; } else if (args[i] == "-help") { System.Console.Out.WriteLine("options : \n"); System.Console.Out.WriteLine("-font <filename> : use a custom font\n"); System.Console.Out.WriteLine("-font-char-size <char_width> <char_height> : size of the custom font's characters\n"); System.Console.Out.WriteLine("-font-in-row : the font layout is in row instead of columns\n"); System.Console.Out.WriteLine("-font-tcod : the font uses TCOD layout instead of ASCII\n"); System.Console.Out.WriteLine("-font-greyscale : antialiased font using greyscale bitmap\n"); System.Console.Out.WriteLine("-fullscreen : start in fullscreen\n"); System.Console.Out.WriteLine("-fullscreen-resolution <screen_width> <screen_height> : force fullscreen resolution\n"); return 0; } } if (flags == 0) flags = newFlags; if (fullscreenWidth > 0) TCODSystem.forceFullscreenResolution(fullscreenWidth, fullscreenHeight); TCODConsole.setCustomFont(font, (int)flags, numberCharsHorz, numberCharsVert); TCODConsole.initRoot(80, 50, "tcodlib C# sample", fullscreen, TCODRendererType.SDL); rootConsole = TCODConsole.root; sampleConsole = new TCODConsole(SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT); setupStaticData(); rootConsole.setBackgroundFlag(TCODBackgroundFlag.Set); rootConsole.setAlignment(TCODAlignment.LeftAlignment); do { rootConsole.clear(); if (!credits) credits = TCODConsole.renderCredits(60, 42, false); for (int i = 0; i < sampleList.Length; i++) { if (i == curSample) { // set colors for currently selected sample rootConsole.setForegroundColor(TCODColor.white); rootConsole.setBackgroundColor(TCODColor.blue); } else { // set colors for other samples rootConsole.setForegroundColor(TCODColor.grey); rootConsole.setBackgroundColor(TCODColor.black); } rootConsole.print(2, 45 - sampleList.Length + i, sampleList[i].name); } rootConsole.setForegroundColor(TCODColor.grey); rootConsole.setBackgroundColor(TCODColor.black); rootConsole.printEx(79, 46, TCODBackgroundFlag.Set, TCODAlignment.RightAlignment, "last frame : " + ((int)(TCODSystem.getLastFrameLength() * 1000)).ToString() + " ms ( " + TCODSystem.getFps() + "fps)"); rootConsole.printEx(79, 47, TCODBackgroundFlag.Set, TCODAlignment.RightAlignment, "elapsed : " + TCODSystem.getElapsedMilli() + "ms " + (TCODSystem.getElapsedSeconds().ToString("0.00")) + "s"); rootConsole.putChar(2, 47, (char)TCODSpecialCharacter.ArrowNorth); rootConsole.putChar(3, 47, (char)TCODSpecialCharacter.ArrowSouth); rootConsole.print(4, 47, " : select a sample"); rootConsole.print(2, 48, "ALT-ENTER : switch to " + (TCODConsole.isFullscreen() ? "windowed mode " : "fullscreen mode")); sampleList[curSample].render(first, key); first = false; TCODConsole.blit(sampleConsole, 0, 0, SAMPLE_SCREEN_WIDTH, SAMPLE_SCREEN_HEIGHT, rootConsole, SAMPLE_SCREEN_X, SAMPLE_SCREEN_Y); TCODConsole.flush(); key = TCODConsole.checkForKeypress((int)TCODKeyStatus.KeyPressed); if (key.KeyCode == TCODKeyCode.Down) { // down arrow : next sample curSample = (curSample + 1) % sampleList.Length; first = true; } else if (key.KeyCode == TCODKeyCode.Up) { // up arrow : previous sample curSample--; if (curSample < 0) curSample = sampleList.Length - 1; first = true; } else if (key.KeyCode == TCODKeyCode.Enter && (key.LeftAlt || key.RightAlt)) { // ALT-ENTER : switch fullscreen TCODConsole.setFullscreen(!TCODConsole.isFullscreen()); } else if (key.KeyCode == TCODKeyCode.F1) { System.Console.Out.WriteLine("key.pressed" + " " + key.LeftAlt + " " + key.LeftControl + " " + key.RightAlt + " " + key.RightControl + " " + key.Shift); } } while (!TCODConsole.isWindowClosed()); return 0; }
public void RenderInventory(TCODConsole con, int con_x, int con_y, int width, int height) { con.setForegroundColor(TCODColor.darkAzure); con.setBackgroundColor(TCODColor.darkestBlue); con.setBackgroundFlag(TCODBackgroundFlag.Set); con.printFrame(con_x + 1, con_y + 1, width - 2, height - 2); con.setBackgroundFlag(TCODBackgroundFlag.Default); con.vline(width / 2, con_y + 2 + 5, height - 4 - 5); con.hline(con_x + 2, con_y + 1 + 5, width - 4); con.print(con_x + 2, con_y + 2, "GRZ64 INTEGRATED BACKPACK INTERFACE V1.14 REV 1984"); con.print(con_x + 2, con_y + 3, "UNREGISTERED TRIAL VERSION"); con.print(con_x + 2, con_y + 5, "LOADING INVENTORY DATA..."); if (player.Inventory.Count > 0) { int cap = (height - 5) - (con_y + 7); int count = player.Inventory.Count; if (menu_selection >= count) menu_selection = (menu_selection - count); if (menu_selection < 0) menu_selection = count - 1; int top = menu_selection > cap ? (menu_selection - cap) : 0; int bottom = top + count > cap ? cap : top + count; int it = 0; List<Item> item_list = player.Inventory.GetItemList(); Item sel_item = item_list[menu_selection]; //Item list for (int i = top; i < bottom; i++) { con.setBackgroundFlag(TCODBackgroundFlag.Default); if (i == menu_selection) { //con.setBackgroundFlag(TCODBackgroundFlag.Set); //con.setBackgroundColor(TCODColor.azure); con.setForegroundColor(TCODColor.azure); } if (i == menu_selection + 1) { con.setForegroundColor(TCODColor.darkAzure); } if (item_list[i].GetType().IsSubclassOf(typeof(EquippableItem))) { EquippableItem ei = (EquippableItem)item_list[i]; if (ei.IsEquipped()) { con.setBackgroundFlag(TCODBackgroundFlag.Set); con.setBackgroundColor(TCODColor.lightAzure); } } con.print(con_x + 3, con_y + 7 + it, item_list[i].Name); it++; } con.setBackgroundFlag(TCODBackgroundFlag.Default); con.setForegroundColor(TCODColor.darkAzure); int left_offset = width / 2 + 1; int top_offset = con_y + 7; //Item stats con.print(left_offset, top_offset + 0, "NAME : " + sel_item.Name); con.print(left_offset, top_offset + 1, "WEIGHT : " + sel_item.Weight); // type specifics if (sel_item.GetType() == typeof(Firearm)) { Firearm f = (Firearm)sel_item; con.print(left_offset, top_offset + 3, "TYPE : Firearm"); con.print(left_offset, top_offset + 5, "CLASS : " + f.type.ToString()); String fm_str = ""; foreach (FireMode fm in f.modes) { fm_str += fm.ToString() + " "; } con.print(left_offset, top_offset + 6, "FIREMODES : " + fm_str); con.print(left_offset, top_offset + 8, "CALIBER : " + f.caliber.ToString()); con.print(left_offset, top_offset + 9, "MAG. CAPACITY: " + f.MagazineCapacity); } //Item description List<String> lines = wrap(sel_item.Description, width / 2 - 2); top_offset = con_y + (int)(height * 0.45d); for (int j = 0; j < lines.Count; j++) { con.print(left_offset, top_offset + j, lines[j]); } con.hline(left_offset, top_offset - 1, width / 2 - 2); //Item actions con.hline(width / 2 + 1, height - 4 - 5, width / 2 - 2); //con.print(width / 2 + 2, height - 4 - 4, "R/M/T - Equip Rngd/Mlee/Thrwn"); //con.print(width / 2 + 2, height - 4 - 3, " E/L - Equip Armor/Lightsrc"); con.print(width / 2 + 2, height - 4 - 4, " E - Equip"); con.print(width / 2 + 2, height - 4 - 3, " U - Unequip"); con.print(width / 2 + 2, height - 4 - 2, " D - Drop Item"); con.print(width / 2 + 2, height - 4 - 1, " Q - Quit"); con.print(width / 2 + 2, height - 4 + 0, " +,- - Select"); con.print(width / 2 + 2, height - 4 + 1, " C - Consume"); con.print(width / 2 + 2, height - 4 + 2, " U - Use"); } }
public bool Render(TCODConsole con, int con_x, int con_y, int width, int height) { //This method is fairly convoluted because of all the intricacies of rendering ALL THE THINGS properly. //It could really use a makeover, but I'm not in the "OMGWTFBBQ MAJOR REWRITE UP IN THIS BIATCH" phase // and I'm afraid of breaking things. #region "Viewport setup" //In hnjah, the "viewport" is set up. The viewport is what the camera is in 3D games. //It determines what needs to be rendered (everything not in the viewport on any of the three //axes is "culled", i.e. not rendered). //The viewport is ALWAYS centered on the player. int top; //Y int left; //X int right; int bottom; top = Player.Y - (height / 2); bottom = top + height; left = Player.X - (width / 2); right = left + width; if (top >= bottom || left >= right) return false; if (top < 0) { bottom -= top; //Bottom - Top (which is negative): ex.: new Bottom (10-(-5) = 15) top = 0; } if (bottom > wm.GLOBAL_HEIGHT) { top -= (bottom - wm.GLOBAL_HEIGHT); //ex.: bottom = 15, Globalheight = 10, Top = 5; => Top = 5 - (15-10) = 0 bottom = wm.GLOBAL_HEIGHT; } if (left < 0) { right -= left; left = 0; } if (right > wm.GLOBAL_WIDTH) { left -= (right - wm.GLOBAL_WIDTH); right = wm.GLOBAL_WIDTH; } #endregion #region "Map rendering" int abs_x, abs_y, abs_z; int rel_x, rel_y; int cell_rel_x, cell_rel_y; Tile t; TCODColor tinted_fore, tinted_back; bool floor = false; Random rand = new Random(); int curr_z = Player.Z; abs_z = Player.Z - 1; String displ_string = " "; //Debug vars: Stopwatch sw = new Stopwatch(); int debug_prints = 0; sw.Start(); //AND THEY'RE OFF! //Buffer all tiles in the viewport into a two dimensional ushort array ushort[,] tilearr = new ushort[right - left + 1, bottom - top + 1]; for (abs_x = left; abs_x < right; abs_x++) { for (abs_y = top; abs_y < bottom; abs_y++) { tilearr[abs_x - left, abs_y - top] = getTileIDFromCells(abs_x, abs_y, abs_z); } } //Update tint UpdateTintMap(width, height); //Calculate the player's FOV tcod_map.computeFov(Player.X - cells[0, 0, 0].X, Player.Y - cells[0, 0, 0].Y, right - left, true, TCODFOVTypes.RestrictiveFov); float color_intensity = 1.0f; int light_level = 0; //Now go through all the tiles... for (abs_x = left; abs_x < right; abs_x++) { for (abs_y = top; abs_y < bottom; abs_y++) { //...determine their relative coordinates (relative to the upper left // corner of the viewport *and the tile byte array*, that is) rel_x = abs_x - left; rel_y = abs_y - top; cell_rel_x = abs_x - cells[0, 0, 0].X; cell_rel_y = abs_y - cells[0, 0, 0].Y; //The light level determines the "color intensity", that is the gradient between the // actual color and TCODColor.black, with intensity=1.0 meaning all color and 0.0 meaning // all black. //Since the light level is additive, it is clamped to MAX_LIGHT_LEVEL light_level = wm.GetCellFromCoordinates(abs_x, abs_y, Player.Z).GetLightLevel(abs_x, abs_y, Player.Z); //light_level = rand.Next((int)(light_level - (LIGHT_LEVEL_VARIANCE_LOWER * light_level)), // (int)(light_level + (LIGHT_LEVEL_VARIANCE_UPPER * light_level))); light_level = light_level > MAX_LIGHT_LEVEL ? MAX_LIGHT_LEVEL : light_level; light_level = light_level < MIN_LIGHT_LEVEL ? MIN_LIGHT_LEVEL : light_level; color_intensity = (float)light_level / MAX_LIGHT_LEVEL; //Check if the tile is in viewport and not in darkness if (!tcod_map.isInFov(cell_rel_x, cell_rel_y) || wm.GetCellFromCoordinates(abs_x, abs_y, Player.Z).GetLightLevel(abs_x, abs_y, Player.Z) < LIGHT_LEVEL_CUTOFF_LOWER) { //if it is: If the tile was seen (is discovered) before, have a little bit of it be rendered if (wm.GetCellFromCoordinates(abs_x, abs_y, Player.Z).IsDiscovered(abs_x, abs_y, Player.Z)) color_intensity = (float)MIN_LIGHT_LEVEL / (float)MAX_LIGHT_LEVEL; else //or not color_intensity = 0.0f; } else if (wm.GetCellFromCoordinates(abs_x, abs_y, Player.Z).GetLightLevel(abs_x, abs_y, Player.Z) > 0) wm.GetCellFromCoordinates(abs_x, abs_y, Player.Z).DiscoverTile(abs_x, abs_y, Player.Z); //also if visible, discover! //If current Tile is Air, skip ahead, because no hot rendering action is needed if (tilearr[rel_x, rel_y] == 0) //Air Tile continue; //Retrieve the actual tile data //If tile is transparent, display the tile BELOW (floor) if (tcod_map.isTransparent(cell_rel_x, cell_rel_y)) { t = wm.GetTileFromID(tilearr[rel_x, rel_y]); floor = true; } else //the wall! { t = getTileFromCells(abs_x, abs_y, Player.Z); floor = false; } //Safeguard if (t.ForeColor == null) continue; //Prepare for render... tinted_fore = t.ForeColor;//TCODColor.Interpolate(Util.DecodeRGB(light_tint[rel_x, rel_y]), t.ForeColor, 0.5f); con.setBackgroundFlag(TCODBackgroundFlag.Default); con.setForegroundColor(TCODColor.Interpolate(TCODColor.black, tinted_fore, color_intensity)); displ_string = t.DisplayString; if (t.BackColor != null) { // tinted_back = floor ? TCODColor.Interpolate(Util.DecodeRGB(light_tint[rel_x, rel_y]), t.BackColor, 0.5f) : t.BackColor; con.setBackgroundColor(TCODColor.Interpolate(TCODColor.black, tinted_back, color_intensity)); con.setBackgroundFlag(TCODBackgroundFlag.Set); } //DO IT! debug_prints++; con.print(con_x + (abs_x - left), con_y + (abs_y - top), displ_string); } } sw.Stop(); #endregion //Report the time it took to render one frame! (but only if in Debug mode!) if (DEBUG_OUTPUT) { _out.SendMessage("Drew frame, printed " + debug_prints + " tiles, took " + sw.ElapsedMilliseconds + "ms."); _out.SendMessage("Light Level at Player Pos: " + cells[1, 1, 1].GetLightLevel(Player.X, Player.Y, Player.Z)); } #region "Object rendering" //RenderAll the player con.setBackgroundFlag(TCODBackgroundFlag.Default); con.setForegroundColor(Player.ForeColor); con.print(con_x + (Player.X - left), con_y + (Player.Y - top), Player.DisplayString); //RenderAll the creatures foreach (Creature c in CreatureList.GetValues()) { if (c.Z >= curr_z - Map.VIEW_DISTANCE_CREATURES_DOWN_Z && c.Z <= curr_z + Map.VIEW_DISTANCE_CREATURES_UP_Z) { con.setForegroundColor(c.ForeColor); con.print(con_x + (c.X - left), con_y + (c.Y - top), c.DisplayString); } } //RenderAll the items foreach (Item i in ItemList.GetValues()) { if (!i.IsVisible) continue; if (i.Z >= curr_z - Map.VIEW_DISTANCE_CREATURES_DOWN_Z && i.Z <= curr_z + Map.VIEW_DISTANCE_CREATURES_UP_Z) { con.setForegroundColor(i.ForeColor); con.print(con_x + (i.X - left), con_y + (i.Y - top), i.DisplayString); } } #endregion //DONE! return true; }
public void PickupItem() { List<int> items = GetEntitiesSharingTileWithThis(); if(items.Count == 0) { DarkRL.WriteMessage("There's nothing to pick up.."); return; } else if (items.Count == 1) base.PickupItem((Item)level.GetEntity(items[0])); else //there's multiple items here { TCODConsole pickup = new TCODConsole(30, items.Count+1); pickup.setBackgroundColor(TCODColor.black); pickup.setForegroundColor(TCODColor.white); char sym = 'a'; int y = 0; //now display them all foreach (Item i in items.Select(t => level.GetEntity(t))) { pickup.print(0, y, sym.ToString() + ")" + i.ToString()); ++y; ++sym; } DarkRL.WriteMessage("What do you want to pick up?"); DarkRL.AddOverlayConsole(pickup, 0, 0, pickup.getWidth(), pickup.getHeight(), TCODConsole.root, Window.StatusPanelWidth, Window.MessagePanelHeight); Key input = InputSystem.WaitForAndReturnInput(); char index = (char)(input.Character - 'a'); if (index >= items.Count|| index < 0) { DarkRL.WriteMessage("Couldn't find anything.."); return; } //so pick it up base.PickupItem((Item)level.GetEntity(items[index])); DarkRL.WriteMessage("You pick up the " + level.GetEntity(items[index]).Name); return; } DarkRL.WriteMessage("You pick up the " + level.GetEntity(items[0]).Name); }
public new void Render(TCODConsole con) { int maxchars = con.getWidth() - 4; int y = 2; int cap_lines = 0; con.setBackgroundColor(TCODColor.black); con.setBackgroundFlag(TCODBackgroundFlag.Set); con.clear(); con.setBackgroundFlag(TCODBackgroundFlag.Default); con.setForegroundColor(TCODColor.darkerAzure); con.printFrame(0, 0, con.getWidth(), con.getHeight()); con.setForegroundColor(TCODColor.white); List<string> lines = new List<string>(); lines.AddRange(wrapLine(Text, maxchars)); cap_lines = lines.Count; foreach (KeyValuePair<char, string> kv in responses) { lines.Add(kv.Key + ") " + kv.Value); } for (int i = 0; i < lines.Count; i++) { con.setBackgroundFlag(TCODBackgroundFlag.Set); if (i - cap_lines == selectedIndex) con.setBackgroundColor(TCODColor.sepia); else con.setBackgroundColor(TCODColor.black); con.print(2, y+i, lines[i]); con.setBackgroundFlag(TCODBackgroundFlag.Default); } }
/// <summary> /// This function renders the particles of the given particle emitter onto the given console object. /// </summary> public void RenderParticles(ParticleEmitter emitter, TCODConsole con, int width, int height) { //Check if emitter is on player level if (emitter.abs_z != Player.Z) return; #region "Viewport setup" int top; //Y int left; //X int right; int bottom; top = Player.Y - (height / 2); bottom = top + height; left = Player.X - (width / 2); right = left + width; if (top >= bottom || left >= right) return; if (top < 0) { bottom -= top; //Bottom - Top (which is negative): ex.: new Bottom (10-(-5) = 15) top = 0; } if (bottom > wm.GLOBAL_HEIGHT) { top -= (bottom - wm.GLOBAL_HEIGHT); //ex.: bottom = 15, Globalheight = 10, Top = 5; => Top = 5 - (15-10) = 0 bottom = wm.GLOBAL_HEIGHT; } if (left < 0) { right -= left; left = 0; } if (right > wm.GLOBAL_WIDTH) { left -= (right - wm.GLOBAL_WIDTH); right = wm.GLOBAL_WIDTH; } #endregion //Iterate through the particles and render them foreach (Particle p in emitter.particles) { if (tcod_map.isInFov((int)p.abs_x - cells[0, 0, 0].X, (int)p.abs_y - cells[0, 0, 0].Y)) { con.setBackgroundFlag(TCODBackgroundFlag.Screen); con.setBackgroundColor(TCODColor.Interpolate(TCODColor.black, p.color, p.intensity)); con.print(1 + ((int)p.abs_x - left), 1 + ((int)p.abs_y - top), " "); } } }
public void DrawHUD() { TCODConsole r = TCODConsole.root; int sidebarWidth = 33; int windowWidth = 80; int windowHeight = 50; int vWidth = 47; int vHeight = 47; int weaponBoxWidth = 16; int weaponBoxHeight = 4; int characterBoxHeight = 11; // bottom bar r.printFrame(0, windowHeight - 3, windowWidth - sidebarWidth, 3); r.printEx(vHeight / 2 + 1, windowHeight - 2, TCODBackgroundFlag.Default, TCODAlignment.CenterAlignment, Area.Current.DescribeTile(Player.Position)); // character box r.printFrame(vWidth, 0, windowWidth - vWidth, characterBoxHeight); r.print(vWidth + 2, 0, "CHARACTER"); r.print(vWidth + 2, 2, "Adam"); r.print(vWidth + 2, 3, "LVL: " + Convert.ToString(Player.Level)); r.print(vWidth + 2, 4, "ATK: " + (Player.AttackMultiplier > 1 ? Player.AttackMultiplier.ToString() : "") + "d" + Player.AttackDie.ToString() + (Player.AttackModifier > 0 ? "+" + Player.AttackModifier.ToString() : "")); float barHP = ((float)Player.HP / (float)Player.MaxHP) * (windowWidth - vWidth - 4); float barStamina = ((float)Player.Stamina / (float)Player.MaxStamina) * (windowWidth - vWidth - 4); float barXP = ((float)(Player.XP - Character.LevelXP(Player.Level)) / (float)(Character.LevelXP(Player.Level + 1) - Character.LevelXP(Player.Level))) * (windowWidth - vWidth - 4); r.setBackgroundFlag(TCODBackgroundFlag.Set); r.setBackgroundColor(TCODColor.darkGreen); r.rect(vWidth + 2, 6, (int)barHP, 1, false); r.setBackgroundColor(TCODColor.grey); r.printEx(vWidth + 2 + ((windowWidth - vWidth - 4) / 2), 6, TCODBackgroundFlag.Darken, TCODAlignment.CenterAlignment, " HP: " + Convert.ToString(Player.HP) + "/" + Convert.ToString(Player.MaxHP) + " "); r.setBackgroundColor(TCODColor.darkBlue); r.rect(vWidth + 2, 7, (int)barStamina, 1, false); r.setBackgroundColor(TCODColor.grey); r.printEx(vWidth + 2 + ((windowWidth - vWidth - 4) / 2), 7, TCODBackgroundFlag.Darken, TCODAlignment.CenterAlignment, " STM: " + Convert.ToString(Math.Round((float)Player.Stamina / (float)Player.MaxStamina * 100)) + "%% "); r.setBackgroundColor(TCODColor.darkYellow); r.rect(vWidth + 2, 8, (int)barXP, 1, false); r.setBackgroundColor(TCODColor.grey); r.printEx(vWidth + 2 + ((windowWidth - vWidth - 4) / 2), 8, TCODBackgroundFlag.Darken, TCODAlignment.CenterAlignment, " XP: " + Convert.ToString(Player.XP) + " / " + Convert.ToString(Character.LevelXP(Player.Level + 1)) + " "); r.setBackgroundColor(TCODColor.black); r.print(vWidth + 16, 2, "STR: " + Convert.ToString(Player.Strength)); r.print(vWidth + 16, 3, "DEX: " + Convert.ToString(Player.Dexterity)); r.print(vWidth + 24, 2, "CON: " + Convert.ToString(Player.Constitution)); r.print(vWidth + 24, 3, "INT: " + Convert.ToString(Player.Intelligence)); r.print(vWidth + 16, 4, "DEF: " + Convert.ToString(Player.Defense)); r.print(vWidth + 24, 4, "SPD: " + Convert.ToString(Player.Speed)); // console box r.printFrame(vWidth, characterBoxHeight, windowWidth - vWidth, windowHeight - weaponBoxHeight - characterBoxHeight); r.print(vWidth + 2, characterBoxHeight, "CONSOLE"); int remainingLines = windowHeight - weaponBoxHeight - characterBoxHeight - 2; int i = Console.Lines.Count - 1; while (remainingLines > 0 && i > -1) { string text = Console.Lines[i].Text; Queue <string> lines = new Queue <string>(); int maxLength = windowWidth - vWidth - 2; while (text.Length > maxLength) { string split = text.Substring(0, maxLength); if (text.Substring(maxLength, 1) != " ") { split = split.Substring(0, split.LastIndexOf(" ")).TrimEnd(); } split = split.TrimEnd(); lines.Enqueue(split); text = " " + text.Substring(split.Length).Trim(); } lines.Enqueue(text); remainingLines -= lines.Count; int j = 0; while (lines.Count > 0) { string line = lines.Dequeue(); if (characterBoxHeight + 1 + remainingLines + j > characterBoxHeight) { r.print(vWidth + 1, characterBoxHeight + 1 + remainingLines + j, line); } j++; } i -= 1; } // weapon box r.printFrame(vWidth, windowHeight - weaponBoxHeight, weaponBoxWidth, weaponBoxHeight); r.print(vWidth + 1, windowHeight - weaponBoxHeight + 1, Player.Weapon == null ? "unarmed" : Player.Weapon.ToString()); // time box r.printFrame(vWidth + weaponBoxWidth, windowHeight - weaponBoxHeight, windowWidth - vWidth - weaponBoxWidth, weaponBoxHeight); string strKilled = Convert.ToString(Player.Kills) + " KILLED"; string strTime = "DAY 1 00:00.00"; r.print(80 - strKilled.Length - 1, 48, strKilled); r.print(80 - strTime.Length - 1, 47, strTime); }