private void drawUpperBar() { if (moreUp) { drawHorizontalBackground(y + 1, x + 1, x + width - 1, (moreUp ? barColor.Plus(TCODColor.darkestGrey) : barColor)); string text = "^ ^ ^"; drawTextCenteredBetween(y + 1, x, x + width, text, color); } }
public override void render(bool insight) { if (owner != null) { Map m = map; lightmap.clear(); int ox = owner.x - m.offsetX + mapx; int oy = owner.y - m.offsetY + mapy; if (ox >= -mapx && ox < width && oy >= -mapy && oy < height) { if (owner.x >= 0 && owner.x < m.tiles.GetLength(0) && owner.y >= 0 && owner.y < m.tiles.GetLength(1)) { for (int x = m.renderX; x < m.renderWidth + m.renderX; x++) { for (int y = m.renderY; y < m.renderHeight + m.renderY; y++) { int mx = x + m.offsetX; int my = y + m.offsetY; if (isInFov(mx, my, 0, m) && (m.isExplored(mx, my) || m.showAllTiles)) { try { double distance = Math.Sqrt(Math.Pow(owner.x - (mx), 2) + Math.Pow(owner.y - (my), 2)); if (distance <= fovRadius) { byte c = (byte)(strenght - (((float)strenght / ((float)fovRadius)) * ((byte)distance))); TCODColor color = new TCODColor(c, c, c); TCODColor newColor = color.Plus(level.lightMapConsole.getCharBackground(x, y)); lightmap.setCharBackground(x, y, newColor, TCODBackgroundFlag.Set); } } catch (Exception e) { Console.WriteLine(e.Message); throw new Exception(e.Message); } } else { //lightmap.setCharBackground(x, y, TCODColor.black, TCODBackgroundFlag.Set); } } } TCODConsole.blit(lightmap, 0, 0, lightmap.getWidth(), lightmap.getHeight(), level.lightMapConsole, 0, 0, (float)strenght / (255 * 2), (float)strenght / (255 * 2)); } } } }
public TCODColor ColorAt(int x, int y) { TCODColor col = TCODColor.black; int intens = 0; int t; foreach (Light light in _lights) { t = light.IntensityAt(x, y); if (t > intens) { intens = t; } col = col.Plus(light.Color.Multiply((float)t / 20)); } t = Player.Light.IntensityAt(x, y); if (t > intens) { intens = t; col = col.Plus(Player.Light.Color); } col.setValue((float)intens / 20 + (Game.ShowWall || _known[x, y] ? 0.05f : 0f)); return(col); }
public ContainerGui(Actor owner, string name, int x, int y, int width, int height) { this.owner = owner; this.name = name; this.x = x; this.y = y; this.width = width; this.height = height; maxLineSpace = height - 4; container = owner.getContainer(); selectedColor = color.Plus(TCODColor.darkGrey); barColor = color.Minus(TCODColor.darkGrey); }