Exemple #1
0
        // OnEnable
        void OnEnable()
        {
            myTarget = ( TCKButton )target;

            ParametersHelper.HelperSetup( myTarget );
            EventsHelper.HelperSetup( myTarget, serializedObject );
        }
Exemple #2
0
        // OnEnable
        void OnEnable()
        {
            myTarget = ( TCKButton )target;

            ParametersHelper.HelperSetup(myTarget);
            EventsHelper.HelperSetup(myTarget, serializedObject);

            //myTarget.ControlAwake();
        }
Exemple #3
0
        private static void CreateButton()
        {
            CreateTouchManager();
            SetupController <TCKButton>(ref button, tckGUIobj.transform, "Button" + FindObjectsOfType <TCKButton>().Length.ToString(), true);

            TCKButton btnTemp = button.GetComponent <TCKButton>();

            btnTemp.baseImage                 = button.GetComponent <Image>();
            btnTemp.baseRect                  = button.GetComponent <RectTransform>();
            btnTemp.normalSprite              = AssetDatabase.LoadAssetAtPath <Sprite>("Assets/" + nameAbbrev + "/Content/Sprites/ButtonNormal.png");
            btnTemp.pressedSprite             = AssetDatabase.LoadAssetAtPath <Sprite>("Assets/" + nameAbbrev + "/Content/Sprites/ButtonPressed.png");
            btnTemp.normalColor               = btnTemp.pressedColor = defaultColor;
            btnTemp.MyName                    = button.name;
            btnTemp.baseRect.sizeDelta        = Vector2.one * 45f;
            button.transform.localScale       = Vector3.one;
            btnTemp.baseRect.anchoredPosition = RandomPos;
        }
Exemple #4
0
        private static void CreateButton()
        {
            CreateTouchManager();
            SetupController <TCKButton>(ref buttonObj, tckUIobj.transform, "Button" + Object.FindObjectsOfType <TCKButton>().Length, true);

            TCKButton btn = buttonObj.GetComponent <TCKButton>();

            btn.baseImage                  = buttonObj.GetComponent <Image>();
            btn.baseRect                   = buttonObj.transform as RectTransform;
            btn.normalSprite               = btn.baseImage.sprite = AssetDatabase.LoadAssetAtPath <Sprite>(spritesPath + "ButtonNormal.png");
            btn.pressedSprite              = AssetDatabase.LoadAssetAtPath <Sprite>(spritesPath + "ButtonPressed.png");
            btn.identifier                 = buttonObj.name;
            btn.baseRect.sizeDelta         = Vector2.one * 128;
            buttonObj.transform.localScale = Vector3.one;
            btn.baseRect.anchoredPosition  = RandomPos;

            MarkActiveSceneDirty();
        }