private void DistributeColliders() { if (m_colliderReference == null) { return; } m_colliderCount = 0; for (int i = 0; i < m_collidersList.Count; i++) { TCCollider c = m_collidersList[i]; if (m_colliderCount >= MaxColliders) { break; } int objLayerMask = (1 << c.gameObject.layer); if ((ColliderLayers.value & objLayerMask) <= 0) { continue; } m_colliderReference[m_colliderCount] = c; m_colliderCount++; } }
float GetColliderPoints(TCCollider collider) { if (BaseColliders != null && BaseColliders.Contains(collider)) { return(float.MaxValue); } if (!collider.enabled) { return(float.MinValue); } float points = 0.0f; if (collider.transform.parent == Transform) { points += 10000; } if (collider.shape == ColliderShape.Terrain) { points += 500000; } points -= (collider.transform.position - Transform.position).sqrMagnitude * 100; return(points); }
//Functions to register and remove colliders / forces public void RegisterCollider(TCCollider collider) { if (m_collidersList == null) { m_collidersList = new List <TCCollider>(); } if (m_collidersList.Contains(collider)) { return; } int objLayerMask = (1 << collider.gameObject.layer); if ((ColliderLayers.value & objLayerMask) <= 0) { return; } m_collidersList.Add(collider); }
protected override void Bind() { DistributeColliders(); if (MaxColliders == 0 || m_collidersList.Count == 0) { return; } Vector3 parentPosition = Vector3.zero; if (Transform.parent != null) { parentPosition = Transform.parent.position; } for (int c = 0; c < m_colliderCount; ++c) { TCCollider col = m_colliderReference[c]; var rc = new Collider { Position = col.Position, Radius = 0.0f, BoxSize = Vector3.zero }; float xzscale = TCHelper.TransXzScale(col.transform); float scale = TCHelper.TransScale(col.transform); float yscale = col.transform.localScale.y; Vector3 lscale = col.transform.localScale; switch (col.shape) { case ColliderShape.PhysxShape: if (col.SphereCollider != null) { rc.Radius = col.SphereCollider.radius * scale; rc.BoxSize = Vector3.zero; rc.Vtype = 0; } else if (col.CapsuleCollider != null) { rc.Radius = col.CapsuleCollider.radius * xzscale; rc.BoxSize = new Vector3(0.0f, Mathf.Max(0, col.CapsuleCollider.height / 2.0f * yscale - rc.Radius * 2.0f), 0.0f); rc.Vtype = 1; } else if (col.BoxCollider != null) { rc.Radius = 0.5f; rc.BoxSize = Vector3.Scale(col.BoxCollider.size * 0.5f, lscale); rc.BoxSize = new Vector3(Mathf.Max(0, rc.BoxSize.x - rc.Radius), Mathf.Max(0, rc.BoxSize.y - rc.Radius), Mathf.Max(0, rc.BoxSize.z - rc.Radius)); rc.Vtype = 2; } break; case ColliderShape.RoundedBox: rc.Radius = Mathf.Max(0.1f, col.rounding); rc.BoxSize = Vector3.Scale(col.boxSize * 0.5f, lscale); rc.BoxSize = new Vector3(Mathf.Max(0, rc.BoxSize.x - rc.Radius), Mathf.Max(0, rc.BoxSize.y - rc.Radius), Mathf.Max(0, rc.BoxSize.z - rc.Radius)); rc.Vtype = 2; break; case ColliderShape.Hemisphere: rc.Radius = 0.05f; rc.BoxSize = new Vector3(col.radius.Max * scale, col.radius.Max * scale, col.radius.Max * scale); rc.Vtype = 3; break; case ColliderShape.Disc: float rMin = col.radius.IsConstant ? 0.0f : col.radius.Min * xzscale; float rMax = col.radius.Max * xzscale; rc.Radius = Mathf.Max(0.1f, col.rounding); rc.BoxSize = new Vector3(rMin, col.discHeight / 2.0f * yscale - col.rounding, rMax); switch (col.discType) { case DiscType.Full: rc.Vtype = 4; break; case DiscType.Half: rc.Vtype = 5; break; case DiscType.Quarter: rc.Vtype = 6; break; } break; case ColliderShape.Terrain: var terrain = col.GetComponent <Terrain>(); if (terrain == null) { rc.BoxSize = Vector3.zero; } else { Vector3 terrainScale = terrain.terrainData.heightmapScale; rc.BoxSize = new Vector3(terrainScale.x * terrain.terrainData.heightmapResolution, terrainScale.y, terrainScale.z * terrain.terrainData.heightmapResolution); } rc.Vtype = 7; break; default: rc.Vtype = 0; break; } rc.AxisX = col.transform.right; rc.AxisY = col.transform.up; rc.AxisZ = col.transform.forward; const float eps = 0.01f; float elasticity = 1.0f + eps + Mathf.Lerp(0.0f, 1.0f - eps * 2.0f, overrideBounciness ? Bounciness : col.Bounciness); rc.Bounciness = elasticity; rc.Velocity = col.Velocity * col.InheritVelocity * 0.5f; rc.LifeLoss = col.ParticleLifeLoss * PartEmitter.Energy.Max * Manager.ParticleTimeDelta; rc.IsInverse = (uint)(col.inverse ? 1 : 0); float s = overrideStickiness ? Stickiness : col.Stickiness; float deltaSticky = Mathf.Clamp01(1.0f - Mathf.Pow(s, 0.05f / Manager.ParticleTimeDelta)); rc.Stickiness = deltaSticky; switch (Manager.SimulationSpace) { case Space.Local: rc.Position = Transform.InverseTransformPoint(rc.Position); rc.AxisX = Transform.InverseTransformDirection(rc.AxisX); rc.AxisY = Transform.InverseTransformDirection(rc.AxisY); rc.AxisZ = Transform.InverseTransformDirection(rc.AxisZ); rc.Velocity = Transform.InverseTransformDirection(rc.Velocity); break; case Space.Parent: rc.Position -= parentPosition; break; } m_colliderStruct[c] = rc; } }
public void RemoveCollider(TCCollider collider) { m_collidersList.Remove(collider); }
/// <summary> /// Remove a collider from the system. Doesn't have to be called manually usually /// </summary> /// <param name="colliderReg">The collider to remove</param> public void RemoveCollider(TCCollider colliderReg) { _colliderManager.RemoveCollider(colliderReg); }
/// <summary> /// Register a collider for use. Doesn't have to be called manually usually /// </summary> /// <param name="colliderReg">The collider to register</param> public void RegisterCollider(TCCollider colliderReg) { _colliderManager.RegisterCollider(colliderReg); }