void ProcessReady(JSONObject messageObj) { string uid = messageObj["body"].ToString(); GameObject player = GameObject.Find(_nnPlayerName + uid); TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); //去掉牌型显示 if (uid == EginUser.Instance.uid) { //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeUser(null, 0); ctrl.SetScore(-1); } else { //如果主玩家已经重新开始,则清除当前用户的牌型显示 if (!btnBegin.activeSelf) { //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeOther(null, 0); ctrl.SetScore(-1); } } //显示准备 ctrl.SetReady(true); _playingPlayerList.Add(player); }
void ProcessOk(JSONObject messageObj) { JSONObject body = messageObj["body"]; string uid = body["uid"].ToString(); if (uid != EginUser.Instance.uid) { GameObject.Find(_nnPlayerName + uid).GetComponent <TBTWPlayerCtrl>().SetShow(true); } else { List <JSONObject> cards = body["cards"].list; int cardType = (int)body["type"].n; userPlayerCtrl.SetCardTypeUser(cards, cardType); } EginTools.PlayEffect(soundTanover); }
IEnumerator ProcessEnd(JSONObject messageObj) { //去掉下注额 foreach (GameObject player in _playingPlayerList) { if (player != userPlayerObj) { player.GetComponent <TBTWPlayerCtrl>().SetShow(false); } } if (msgWaitNext.activeSelf) { msgWaitNext.SetActive(false); } _playingPlayerList.Clear(); JSONObject body = messageObj["body"]; List <JSONObject> infos = body["infos"].list; //玩家扑克牌信息 foreach (JSONObject info in infos) { List <JSONObject> jos = info.list; string uid = jos[0].ToString(); TBTWPlayerCtrl ctrl = GameObject.Find(_nnPlayerName + uid).GetComponent <TBTWPlayerCtrl>(); List <JSONObject> cards = jos[1].list; //牌型 int cardType = (int)jos[2].n; //得分 int score = (int)jos[3].n; //明牌 if (uid != EginUser.Instance.uid) { ctrl.SetCardTypeOther(cards, cardType); } else { if (btnShow.activeSelf) { btnShow.SetActive(false); ctrl.SetCardTypeUser(cards, cardType); } if (cardType == 10) { EginTools.PlayEffect(soundNiuniu); } if (score > 0) { EginTools.PlayEffect(soundWin); } else if (score < 0) { EginTools.PlayEffect(soundFail); } } //更新bagmoney // ctrl.UpdateIntoMoney(score); ctrl.SetScore(score); } //去掉所有等待中玩家的”等待中“, 显示开始换桌按钮 foreach (GameObject player in _waitPlayerList) { if (player != userPlayerObj) { player.GetComponent <TBTWPlayerCtrl>().SetWait(false); } } _waitPlayerList.Clear(); if (_late) { EginTools.PlayEffect(soundEnd); _late = false; } else { btnBegin.transform.localPosition = new Vector3(350, 0, 0); } if (SettingInfo.Instance.autoNext == true || SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds(2)); UserReady(); } else { btnBegin.SetActive(true); } int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); _isPlaying = false; }
IEnumerator ProcessLate(JSONObject messageObj) { if (!_reEnter) { _late = true; msgWaitNext.SetActive(true); } //(late进入时不显示开始按钮,显示等待) btnBegin.SetActive(false); JSONObject body = messageObj["body"]; int chip = (int)body["chip"].n; if (chip > 0) { List <JSONObject> infos = body["infos"].list; foreach (JSONObject info in infos) { string uid = info[0].ToString(); int waitting = (int)info[1].n; int show = (int)info[2].n; List <JSONObject> cards = info[3].list; int cardType = (int)info[4].n; GameObject player = GameObject.Find(_nnPlayerName + uid); if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); if (waitting == 0) { //显示筹码 ctrl.SetBet(chip); if (player == userPlayerObj) { ctrl.SetLate(cards); if (show == 1) { ctrl.SetCardTypeUser(cards, cardType); } else { if (SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds(2.5f)); UserShow(); } //btnShow.SetActive(true); } } else { //显示正在游戏的玩家的牌 ctrl.SetLate(null); if (show == 1) { ctrl.SetShow(true); } } } else { ctrl.SetWait(true); } } } } int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); }