Exemple #1
0
 public override void PostAI()
 {
     if (State == StandState.SpecialMove0 && _attackCounter > 10 && _attackCounter < 75 || State == StandState.SpecialMove1)
     {
         StandTexture = TBMTextures.TheWorldTimeStop;
     }
     else
     {
         StandTexture = TBMTextures.TheWorld;
     }
     if (State == StandState.RushAttackShort || State == StandState.RushAttackLong)
     {
         FrameCap    = 4;
         FrameOffset = 1;
     }
     else
     {
         FrameCap    = 1;
         FrameOffset = 0;
     }
     if (TBMWorld.Get().TimeStopDuration > 0)
     {
         SpecialCosts[0] = 0;
     }
     else
     {
         SpecialCosts[0] = 50;
     }
 }
Exemple #2
0
 public override void OnHitPvp(Player target, int damage, bool crit)
 {
     if (TBMWorld.Get().TimeStopDuration <= 0)
     {
         TBMPlayer.Get(Main.player[projectile.owner]).Stamina += 1;
     }
     TBMUtils.CircleDust(projectile.Center, projectile.velocity, DustID.AncientLight);
     Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Punch" + Main.rand.Next(1, 5)).WithVolume(0.35f));
 }
Exemple #3
0
 public override void PostAI()
 {
     if (State == StandState.RushAttackShort || State == StandState.RushAttackLong)
     {
         FrameOffset = 4;
     }
     else
     {
         FrameOffset = 0;
     }
     if (TBMWorld.Get().TimeStopDuration > 0)
     {
         SpecialCosts[0] = 0;
     }
     else
     {
         SpecialCosts[0] = 100;
     }
 }
Exemple #4
0
        public override bool PreAI()
        {
            if (_prestopvelocity == Vector2.Zero)
            {
                _prestopvelocity = projectile.velocity;
            }
            if (!_setFrame)
            {
                CurrentFrame = Main.rand.Next(2) == 0 ? 1 : 0;
                _setFrame    = true;
            }
            if (TBMWorld.Get().TimeStopDuration > 0)
            {
                foreach (NPC npc in Main.npc)
                {
                    if (!npc.active)
                    {
                        continue;
                    }
                    if (_startSlowDown)
                    {
                        break;
                    }
                    for (float i = 0.5f; i < 4f; i += 0.5f)
                    {
                        if (new Rectangle((int)(projectile.Center.X + projectile.velocity.X * i), (int)(projectile.Center.Y + projectile.velocity.Y * i), 8, 8).Intersects(npc.Hitbox))
                        {
                            _startSlowDown = true;
                        }
                    }
                }
                foreach (Player player in Main.player)
                {
                    if (!player.active || player.whoAmI == projectile.owner)
                    {
                        continue;
                    }
                    if (_startSlowDown)
                    {
                        break;
                    }
                    for (float i = 0.5f; i < 4f; i += 0.5f)
                    {
                        if (new Rectangle((int)(projectile.Center.X + projectile.velocity.X * i), (int)(projectile.Center.Y + projectile.velocity.Y * i), 8, 8).Intersects(player.Hitbox))
                        {
                            _startSlowDown = true;
                        }
                    }
                }
            }
            else
            {
                _startSlowDown      = false;
                projectile.velocity = _prestopvelocity;
            }

            if (_startSlowDown && Math.Abs(projectile.velocity.X) > Math.Abs(_prestopvelocity.X * 0.00005f))
            {
                projectile.velocity *= 0.5f;
            }
            return(base.PreAI());
        }