private void Awake() { if (!Instance) { Instance = this; } else { Destroy(Instance); } DontDestroyOnLoad(this); for (int i = 0; i < 4; i++) { bgm[i] = new Sound(TBL_SOUND.GetEntity(i)); } for (int i = 4; i < TBL_SOUND.CountEntities; i++) { sfx[i - 4] = new Sound(TBL_SOUND.GetEntity(i)); } }
public Sound(TBL_SOUND tc) { this.name = tc.name; this.clip = tc.Sound; }