private float GetInterval(Card card) { float interval = 0; if (card is AttackCard) { interval = TBL_GAME_SETTING.GetEntity(0).AttackCardTime; } else if (card is EnergyCard) { interval = TBL_GAME_SETTING.GetEntity(0).EnergyCardTime; } else if (card is GuardCard) { interval = TBL_GAME_SETTING.GetEntity(0).GuardCardTime; } else if (card is HealCard) { interval = TBL_GAME_SETTING.GetEntity(0).HealCardTime; } else if (card is MoveCard) { interval = TBL_GAME_SETTING.GetEntity(0).MoveCardTime; } return(interval); }
private void Awake() { slider = GetComponent <Slider>(); slider.maxValue = TBL_GAME_SETTING.GetEntity(0).CardSelectTime; slider.value = slider.maxValue; }