public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex)
            {
                var attributeModifierValuesChunk = chunk.GetNativeArray(AttributeModifierValuesHandle);

                for (var i = 0; i < chunk.Count; i++)
                {
                    TAttributeModifier attributeModifierValue = new TAttributeModifier();
                    attributeModifierValuesChunk[i] = attributeModifierValue;
                }
            }
            public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex)
            {
                var attributeModifierValuesChunk = chunk.GetNativeArray(AttributeModifierValuesHandle);
                var entityChunk = chunk.GetNativeArray(EntitiesHandle);

                for (var i = 0; i < chunk.Count; i++)
                {
                    var entity = entityChunk[i];
                    TAttributeModifier attributeModifierValue = new TAttributeModifier();
                    if (AttributeModifierCollection.TryGetFirstValue(entity, out var modifier, out var iterator))
                    {
                        modifier.UpdateAttribute(ref attributeModifierValue);
                        while (AttributeModifierCollection.TryGetNextValue(out modifier, ref iterator))
                        {
                            modifier.UpdateAttribute(ref attributeModifierValue);
                        }
                    }
                    attributeModifierValuesChunk[i] = attributeModifierValue;
                }
            }