/// <summary>
    /// 加载bank
    /// </summary>
    /// <param name="bankName"></param>
    public void LoadSoundBank(string bankName, AkBank.VoidCompleted voidCompleted = null)
    {
        GameObject soundBankObj = null;
        if (!SoundNameAboutGameObject.ContainsKey(bankName))
        {
            soundBankObj = new GameObject(string.Format("SoundBank_{0}", bankName));
            soundBankObj.transform.SetParent(SoundBankObjRoot.transform, false);
            SoundNameAboutGameObject.Add(bankName, soundBankObj);
        }

        soundBankObj = SoundNameAboutGameObject[bankName];
        soundBankObj.SetActive(false);
        TAkBank akBank = soundBankObj.AddComponent<TAkBank>();
        akBank.Completed = voidCompleted;
        akBank.SetBankName(bankName);
        soundBankObj.SetActive(true);

        List<TAkBank> akBanks = null;
        if (!GameObjectAboutBanks.ContainsKey(soundBankObj))
        {
            akBanks = new List<TAkBank>();
            GameObjectAboutBanks.Add(soundBankObj, akBanks);
        }
        GameObjectAboutBanks[soundBankObj].Add(akBank);

        WWISE_FirstBankNameList.Add(bankName);
    }