public TAActor(TAServer server, TAScene scene) { awake = true; this.server = server; currentScene = scene; new Thread(tickLoop).Start(); }
public TAPlayer(TAServer server, TAScene scene, TAClient client) : base(server, scene) { playerClient = client; addDefaultActions(); actorName = playerClient.clientName; }
public TACharacter(TAServer server, TAScene scene) : base(server, scene) { }