void Start() { N = 1; T1.SetActive(true); T2.SetActive(false); T3.SetActive(false); T4.SetActive(false); }
// Use this for initialization void Start() { currentLvl = GameObject.FindGameObjectWithTag("Lvl").GetComponent <CurrentLevel>().lvl; if (currentLvl == 0) { T1.SetActive(true); } else if (currentLvl == 1) { T2.SetActive(true); } else if (currentLvl == 2) { T3.SetActive(true); } tiles = Tiles.GetComponent <Tiles>(); GenerateLevel(); tiles.LevelIsGenerated(); }
// Update is called once per frame void Update() { if (N > 4) { N = 1; } if (N == 1) { T1.SetActive(true); T2.SetActive(false); T3.SetActive(false); T4.SetActive(false); } else if (N == 2) { T1.SetActive(false); T2.SetActive(true); T3.SetActive(false); T4.SetActive(false); } else if (N == 3) { T1.SetActive(false); T2.SetActive(false); T3.SetActive(true); T4.SetActive(false); } else if (N == 4) { T1.SetActive(false); T2.SetActive(false); T3.SetActive(false); T4.SetActive(true); } }